Prevent `Camera3D.current` from being set to `true` automatically in the editor.
@@ -272,7 +272,7 @@ void Camera3D::clear_current(bool p_enable_next) {
if (get_viewport()->get_camera_3d() == this) {
get_viewport()->_camera_3d_set(nullptr);
- if (p_enable_next) {
+ if (p_enable_next && !Engine::get_singleton()->is_editor_hint()) {
get_viewport()->_camera_3d_make_next_current(this);
}