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@@ -275,6 +275,11 @@ void GroupsEditor::_queue_update_groups_and_tree() {
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void GroupsEditor::_update_groups_and_tree() {
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update_groups_and_tree_queued = false;
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+ // The scene_root_node could be unset before we actually run this code because this is queued with call_deferred().
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+ // In that case NOTIFICATION_VISIBILITY_CHANGED will call this function again soon.
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+ if (!scene_root_node) {
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+ return;
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+ }
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_update_groups();
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_update_tree();
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}
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