فهرست منبع

Merge pull request #101285 from Nazarwadim/use_LocalVector_in_animation

Use `LocalVector` in `Animation`
Thaddeus Crews 1 ماه پیش
والد
کامیت
2557b0da9f

+ 9 - 9
scene/3d/physics/physical_bone_simulator_3d.cpp

@@ -74,7 +74,7 @@ void PhysicalBoneSimulator3D::_pose_updated() {
 		return;
 	}
 	// If this triggers that means that we likely haven't rebuilt the bone list yet.
-	if (skeleton->get_bone_count() != bones.size()) {
+	if (skeleton->get_bone_count() != (int)bones.size()) {
 		// NOTE: this is re-entrant and will call _pose_updated again.
 		_bone_list_changed();
 	} else {
@@ -85,8 +85,8 @@ void PhysicalBoneSimulator3D::_pose_updated() {
 }
 
 void PhysicalBoneSimulator3D::_bone_pose_updated(Skeleton3D *p_skeleton, int p_bone_id) {
-	ERR_FAIL_INDEX(p_bone_id, bones.size());
-	bones.write[p_bone_id].global_pose = p_skeleton->get_bone_global_pose(p_bone_id);
+	ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_bone_id, bones.size());
+	bones[p_bone_id].global_pose = p_skeleton->get_bone_global_pose(p_bone_id);
 }
 
 void PhysicalBoneSimulator3D::_set_active(bool p_active) {
@@ -96,7 +96,7 @@ void PhysicalBoneSimulator3D::_set_active(bool p_active) {
 }
 
 void PhysicalBoneSimulator3D::_reset_physical_bones_state() {
-	for (int i = 0; i < bones.size(); i += 1) {
+	for (uint32_t i = 0; i < bones.size(); i += 1) {
 		if (bones[i].physical_bone) {
 			bones[i].physical_bone->reset_physics_simulation_state();
 		}
@@ -140,7 +140,7 @@ void PhysicalBoneSimulator3D::bind_physical_bone_to_bone(int p_bone, PhysicalBon
 	ERR_FAIL_INDEX(p_bone, bone_size);
 	ERR_FAIL_COND(bones[p_bone].physical_bone);
 	ERR_FAIL_NULL(p_physical_bone);
-	bones.write[p_bone].physical_bone = p_physical_bone;
+	bones[p_bone].physical_bone = p_physical_bone;
 
 	_rebuild_physical_bones_cache();
 }
@@ -148,7 +148,7 @@ void PhysicalBoneSimulator3D::bind_physical_bone_to_bone(int p_bone, PhysicalBon
 void PhysicalBoneSimulator3D::unbind_physical_bone_from_bone(int p_bone) {
 	const int bone_size = bones.size();
 	ERR_FAIL_INDEX(p_bone, bone_size);
-	bones.write[p_bone].physical_bone = nullptr;
+	bones[p_bone].physical_bone = nullptr;
 
 	_rebuild_physical_bones_cache();
 }
@@ -193,7 +193,7 @@ void PhysicalBoneSimulator3D::_rebuild_physical_bones_cache() {
 	for (int i = 0; i < b_size; ++i) {
 		PhysicalBone3D *parent_pb = _get_physical_bone_parent(i);
 		if (parent_pb != bones[i].cache_parent_physical_bone) {
-			bones.write[i].cache_parent_physical_bone = parent_pb;
+			bones[i].cache_parent_physical_bone = parent_pb;
 			if (bones[i].physical_bone) {
 				bones[i].physical_bone->_on_bone_parent_changed();
 			}
@@ -361,7 +361,7 @@ Transform3D PhysicalBoneSimulator3D::get_bone_global_pose(int p_bone) const {
 void PhysicalBoneSimulator3D::set_bone_global_pose(int p_bone, const Transform3D &p_pose) {
 	const int bone_size = bones.size();
 	ERR_FAIL_INDEX(p_bone, bone_size);
-	bones.write[p_bone].global_pose = p_pose;
+	bones[p_bone].global_pose = p_pose;
 }
 
 void PhysicalBoneSimulator3D::_process_modification(double p_delta) {
@@ -369,7 +369,7 @@ void PhysicalBoneSimulator3D::_process_modification(double p_delta) {
 	if (!skeleton) {
 		return;
 	}
-	ERR_FAIL_COND(skeleton->get_bone_count() != bones.size());
+	ERR_FAIL_COND(skeleton->get_bone_count() != (int)bones.size());
 	for (int i = 0; i < skeleton->get_bone_count(); i++) {
 		if (!bones[i].physical_bone) {
 			continue;

+ 1 - 1
scene/3d/physics/physical_bone_simulator_3d.h

@@ -56,7 +56,7 @@ class PhysicalBoneSimulator3D : public SkeletonModifier3D {
 		}
 	};
 
-	Vector<SimulatedBone> bones;
+	LocalVector<SimulatedBone> bones;
 
 	/// This is a slow API, so it's cached
 	PhysicalBone3D *_get_physical_bone_parent(int p_bone);

+ 4 - 4
scene/animation/animation_mixer.cpp

@@ -613,10 +613,10 @@ void AnimationMixer::_create_track_num_to_track_cache_for_animation(Ref<Animatio
 		return;
 	}
 	LocalVector<TrackCache *> &track_num_to_track_cache = animation_track_num_to_track_cache.insert_new(p_animation, LocalVector<TrackCache *>())->value;
-	const Vector<Animation::Track *> &tracks = p_animation->get_tracks();
+	const LocalVector<Animation::Track *> &tracks = p_animation->get_tracks();
 
 	track_num_to_track_cache.resize(tracks.size());
-	for (int i = 0; i < tracks.size(); i++) {
+	for (uint32_t i = 0; i < tracks.size(); i++) {
 		TrackCache **track_ptr = track_cache.getptr(tracks[i]->thash);
 		if (track_ptr == nullptr) {
 			track_num_to_track_cache[i] = nullptr;
@@ -1137,7 +1137,7 @@ void AnimationMixer::_blend_calc_total_weight() {
 		LocalVector<TrackCache *> &track_num_to_track_cache = animation_track_num_to_track_cache[a];
 		thread_local HashSet<Animation::TypeHash, HashHasher> processed_hashes;
 		processed_hashes.clear();
-		const Vector<Animation::Track *> tracks = a->get_tracks();
+		const LocalVector<Animation::Track *> &tracks = a->get_tracks();
 		Animation::Track *const *tracks_ptr = tracks.ptr();
 		int count = tracks.size();
 		for (int i = 0; i < count; i++) {
@@ -1185,7 +1185,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
 #endif // _3D_DISABLED
 		ERR_CONTINUE_EDMSG(!animation_track_num_to_track_cache.has(a), "No animation in cache.");
 		LocalVector<TrackCache *> &track_num_to_track_cache = animation_track_num_to_track_cache[a];
-		const Vector<Animation::Track *> tracks = a->get_tracks();
+		const LocalVector<Animation::Track *> &tracks = a->get_tracks();
 		Animation::Track *const *tracks_ptr = tracks.ptr();
 		real_t a_length = a->get_length();
 		int count = tracks.size();

تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 138 - 138
scene/resources/animation.cpp


+ 16 - 16
scene/resources/animation.h

@@ -135,7 +135,7 @@ private:
 	/* POSITION TRACK */
 
 	struct PositionTrack : public Track {
-		Vector<TKey<Vector3>> positions;
+		LocalVector<TKey<Vector3>> positions;
 		int32_t compressed_track = -1;
 		PositionTrack() { type = TYPE_POSITION_3D; }
 	};
@@ -143,7 +143,7 @@ private:
 	/* ROTATION TRACK */
 
 	struct RotationTrack : public Track {
-		Vector<TKey<Quaternion>> rotations;
+		LocalVector<TKey<Quaternion>> rotations;
 		int32_t compressed_track = -1;
 		RotationTrack() { type = TYPE_ROTATION_3D; }
 	};
@@ -151,7 +151,7 @@ private:
 	/* SCALE TRACK */
 
 	struct ScaleTrack : public Track {
-		Vector<TKey<Vector3>> scales;
+		LocalVector<TKey<Vector3>> scales;
 		int32_t compressed_track = -1;
 		ScaleTrack() { type = TYPE_SCALE_3D; }
 	};
@@ -159,7 +159,7 @@ private:
 	/* BLEND SHAPE TRACK */
 
 	struct BlendShapeTrack : public Track {
-		Vector<TKey<float>> blend_shapes;
+		LocalVector<TKey<float>> blend_shapes;
 		int32_t compressed_track = -1;
 		BlendShapeTrack() { type = TYPE_BLEND_SHAPE; }
 	};
@@ -169,7 +169,7 @@ private:
 	struct ValueTrack : public Track {
 		UpdateMode update_mode = UPDATE_CONTINUOUS;
 		bool update_on_seek = false;
-		Vector<TKey<Variant>> values;
+		LocalVector<TKey<Variant>> values;
 
 		ValueTrack() {
 			type = TYPE_VALUE;
@@ -184,7 +184,7 @@ private:
 	};
 
 	struct MethodTrack : public Track {
-		Vector<MethodKey> methods;
+		LocalVector<MethodKey> methods;
 		MethodTrack() { type = TYPE_METHOD; }
 	};
 
@@ -200,7 +200,7 @@ private:
 	};
 
 	struct BezierTrack : public Track {
-		Vector<TKey<BezierKey>> values;
+		LocalVector<TKey<BezierKey>> values;
 
 		BezierTrack() {
 			type = TYPE_BEZIER;
@@ -218,7 +218,7 @@ private:
 	};
 
 	struct AudioTrack : public Track {
-		Vector<TKey<AudioKey>> values;
+		LocalVector<TKey<AudioKey>> values;
 		bool use_blend = true;
 
 		AudioTrack() {
@@ -229,7 +229,7 @@ private:
 	/* ANIMATION TRACK */
 
 	struct AnimationTrack : public Track {
-		Vector<TKey<StringName>> values;
+		LocalVector<TKey<StringName>> values;
 
 		AnimationTrack() {
 			type = TYPE_ANIMATION;
@@ -246,20 +246,20 @@ private:
 		MarkerKey() = default;
 	};
 
-	Vector<MarkerKey> marker_names; // time -> name
+	LocalVector<MarkerKey> marker_names; // time -> name
 	HashMap<StringName, double> marker_times; // name -> time
 	HashMap<StringName, Color> marker_colors; // name -> color
 
-	Vector<Track *> tracks;
+	LocalVector<Track *> tracks;
 
 	template <typename T, typename V>
 	int _insert(double p_time, T &p_keys, const V &p_value);
 
-	int _marker_insert(double p_time, Vector<MarkerKey> &p_keys, const MarkerKey &p_value);
+	int _marker_insert(double p_time, LocalVector<MarkerKey> &p_keys, const MarkerKey &p_value);
 
 	template <typename K>
 
-	inline int _find(const Vector<K> &p_keys, double p_time, bool p_backward = false, bool p_limit = false) const;
+	inline int _find(const LocalVector<K> &p_keys, double p_time, bool p_backward = false, bool p_limit = false) const;
 
 	_FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const;
 	_FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const;
@@ -274,10 +274,10 @@ private:
 	_FORCE_INLINE_ Variant _cubic_interpolate_angle_in_time(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t) const;
 
 	template <typename T>
-	_FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward = false) const;
+	_FORCE_INLINE_ T _interpolate(const LocalVector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward = false) const;
 
 	template <typename T>
-	_FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices, bool p_is_backward) const;
+	_FORCE_INLINE_ void _track_get_key_indices_in_range(const LocalVector<T> &p_array, double from_time, double to_time, List<int> *p_indices, bool p_is_backward) const;
 
 	double length = 1.0;
 	real_t step = DEFAULT_STEP;
@@ -408,7 +408,7 @@ public:
 	int add_track(TrackType p_type, int p_at_pos = -1);
 	void remove_track(int p_track);
 
-	_FORCE_INLINE_ const Vector<Track *> get_tracks() {
+	_FORCE_INLINE_ const LocalVector<Track *> &get_tracks() {
 		return tracks;
 	}
 

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