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@@ -70,21 +70,28 @@ enum SceneUniformLocation {
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SCENE_GLOBALS_UNIFORM_LOCATION,
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SCENE_GLOBALS_UNIFORM_LOCATION,
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SCENE_DATA_UNIFORM_LOCATION,
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SCENE_DATA_UNIFORM_LOCATION,
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SCENE_MATERIAL_UNIFORM_LOCATION,
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SCENE_MATERIAL_UNIFORM_LOCATION,
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- SCENE_EMPTY, // Unused, put here to avoid conflicts with SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION.
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+ SCENE_EMPTY1, // Unused, put here to avoid conflicts with SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION.
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SCENE_OMNILIGHT_UNIFORM_LOCATION,
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SCENE_OMNILIGHT_UNIFORM_LOCATION,
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SCENE_SPOTLIGHT_UNIFORM_LOCATION,
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SCENE_SPOTLIGHT_UNIFORM_LOCATION,
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SCENE_DIRECTIONAL_LIGHT_UNIFORM_LOCATION,
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SCENE_DIRECTIONAL_LIGHT_UNIFORM_LOCATION,
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SCENE_MULTIVIEW_UNIFORM_LOCATION,
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SCENE_MULTIVIEW_UNIFORM_LOCATION,
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SCENE_POSITIONAL_SHADOW_UNIFORM_LOCATION,
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SCENE_POSITIONAL_SHADOW_UNIFORM_LOCATION,
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SCENE_DIRECTIONAL_SHADOW_UNIFORM_LOCATION,
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SCENE_DIRECTIONAL_SHADOW_UNIFORM_LOCATION,
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+ SCENE_EMPTY2, // Unused, put here to avoid conflicts with SKY_MULTIVIEW_UNIFORM_LOCATION.
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};
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};
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enum SkyUniformLocation {
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enum SkyUniformLocation {
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SKY_TONEMAP_UNIFORM_LOCATION,
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SKY_TONEMAP_UNIFORM_LOCATION,
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SKY_GLOBALS_UNIFORM_LOCATION,
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SKY_GLOBALS_UNIFORM_LOCATION,
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- SKY_EMPTY, // Unused, put here to avoid conflicts with SCENE_DATA_UNIFORM_LOCATION.
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+ SKY_EMPTY1, // Unused, put here to avoid conflicts with SCENE_DATA_UNIFORM_LOCATION.
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SKY_MATERIAL_UNIFORM_LOCATION,
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SKY_MATERIAL_UNIFORM_LOCATION,
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SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION,
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SKY_DIRECTIONAL_LIGHT_UNIFORM_LOCATION,
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+ SKY_EMPTY2, // Unused, put here to avoid conflicts with SCENE_OMNILIGHT_UNIFORM_LOCATION.
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+ SKY_EMPTY3, // Unused, put here to avoid conflicts with SCENE_SPOTLIGHT_UNIFORM_LOCATION.
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+ SKY_EMPTY4, // Unused, put here to avoid conflicts with SCENE_DIRECTIONAL_LIGHT_UNIFORM_LOCATION.
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+ SKY_EMPTY5, // Unused, put here to avoid conflicts with SCENE_MULTIVIEW_UNIFORM_LOCATION.
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+ SKY_EMPTY6, // Unused, put here to avoid conflicts with SCENE_POSITIONAL_SHADOW_UNIFORM_LOCATION.
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+ SKY_EMPTY7, // Unused, put here to avoid conflicts with SCENE_DIRECTIONAL_SHADOW_UNIFORM_LOCATION.
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SKY_MULTIVIEW_UNIFORM_LOCATION,
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SKY_MULTIVIEW_UNIFORM_LOCATION,
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};
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};
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