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@@ -6,6 +6,8 @@
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void CollisionPolygon::_add_to_collision_object(Object *p_obj) {
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+ if (!can_update_body)
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+ return;
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CollisionObject *co = p_obj->cast_to<CollisionObject>();
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ERR_FAIL_COND(!co);
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@@ -23,6 +25,7 @@ void CollisionPolygon::_add_to_collision_object(Object *p_obj) {
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//here comes the sun, lalalala
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//decompose concave into multiple convex polygons and add them
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+ shape_from=co->get_shape_count();
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for(int i=0;i<decomp.size();i++) {
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Ref<ConvexPolygonShape> convex = memnew( ConvexPolygonShape );
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DVector<Vector3> cp;
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@@ -43,6 +46,11 @@ void CollisionPolygon::_add_to_collision_object(Object *p_obj) {
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co->add_shape(convex,get_transform());
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}
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+ shape_to=co->get_shape_count()-1;
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+ if (shape_to<shape_from) {
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+ shape_from=-1;
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+ shape_to=-1;
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+ }
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} else {
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#if 0
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@@ -71,6 +79,9 @@ void CollisionPolygon::_add_to_collision_object(Object *p_obj) {
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void CollisionPolygon::_update_parent() {
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+ if (!can_update_body)
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+ return;
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+
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Node *parent = get_parent();
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if (!parent)
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return;
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@@ -80,15 +91,50 @@ void CollisionPolygon::_update_parent() {
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co->_update_shapes_from_children();
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}
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+void CollisionPolygon::_set_shape_range(const Vector2& p_range) {
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+
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+ shape_from=p_range.x;
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+ shape_to=p_range.y;
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+}
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+
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+Vector2 CollisionPolygon::_get_shape_range() const {
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+
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+ return Vector2(shape_from,shape_to);
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+}
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+
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void CollisionPolygon::_notification(int p_what) {
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switch(p_what) {
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+ case NOTIFICATION_ENTER_TREE: {
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+ can_update_body=get_tree()->is_editor_hint();
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+ set_notify_local_transform(!can_update_body);
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+
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+ //indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario());
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+ } break;
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+ case NOTIFICATION_EXIT_TREE: {
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+ can_update_body=false;
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+ set_notify_local_transform(false);
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+ } break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (!is_inside_tree())
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break;
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- _update_parent();
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+ if (can_update_body) {
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+ _update_parent();
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+ }
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+
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+ } break;
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+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
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+ if (!can_update_body && shape_from>=0 && shape_from>=0) {
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+
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+ CollisionObject *co = get_parent()->cast_to<CollisionObject>();
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+ if (co) {
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+ for(int i=shape_from;i<=shape_to;i++) {
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+ co->set_shape_transform(i,get_transform());
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+ }
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+ }
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+ }
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} break;
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#if 0
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@@ -119,29 +165,31 @@ void CollisionPolygon::_notification(int p_what) {
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void CollisionPolygon::set_polygon(const Vector<Point2>& p_polygon) {
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polygon=p_polygon;
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+ if (can_update_body) {
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- for(int i=0;i<polygon.size();i++) {
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+ for(int i=0;i<polygon.size();i++) {
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- Vector3 p1(polygon[i].x,polygon[i].y,depth*0.5);
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+ Vector3 p1(polygon[i].x,polygon[i].y,depth*0.5);
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- if (i==0)
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- aabb=AABB(p1,Vector3());
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- else
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- aabb.expand_to(p1);
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+ if (i==0)
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+ aabb=AABB(p1,Vector3());
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+ else
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+ aabb.expand_to(p1);
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- Vector3 p2(polygon[i].x,polygon[i].y,-depth*0.5);
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- aabb.expand_to(p2);
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+ Vector3 p2(polygon[i].x,polygon[i].y,-depth*0.5);
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+ aabb.expand_to(p2);
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- }
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- if (aabb==AABB()) {
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+ }
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+ if (aabb==AABB()) {
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- aabb=AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
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- } else {
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- aabb.pos-=aabb.size*0.3;
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- aabb.size+=aabb.size*0.6;
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+ aabb=AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
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+ } else {
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+ aabb.pos-=aabb.size*0.3;
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+ aabb.size+=aabb.size*0.6;
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+ }
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+ _update_parent();
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}
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- _update_parent();
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update_gizmo();
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}
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@@ -154,6 +202,8 @@ void CollisionPolygon::set_build_mode(BuildMode p_mode) {
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ERR_FAIL_INDEX(p_mode,2);
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build_mode=p_mode;
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+ if (!can_update_body)
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+ return;
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_update_parent();
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}
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@@ -170,6 +220,8 @@ AABB CollisionPolygon::get_item_rect() const {
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void CollisionPolygon::set_depth(float p_depth) {
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depth=p_depth;
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+ if (!can_update_body)
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+ return;
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_update_parent();
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update_gizmo();
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}
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@@ -183,22 +235,34 @@ float CollisionPolygon::get_depth() const {
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void CollisionPolygon::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon::_add_to_collision_object);
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- ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon::set_polygon);
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- ObjectTypeDB::bind_method(_MD("get_polygon"),&CollisionPolygon::get_polygon);
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+
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+ ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon::set_build_mode);
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+ ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon::get_build_mode);
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ObjectTypeDB::bind_method(_MD("set_depth","depth"),&CollisionPolygon::set_depth);
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ObjectTypeDB::bind_method(_MD("get_depth"),&CollisionPolygon::get_depth);
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- ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon::set_build_mode);
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- ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon::get_build_mode);
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+ ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon::set_polygon);
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+ ObjectTypeDB::bind_method(_MD("get_polygon"),&CollisionPolygon::get_polygon);
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+
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+ ObjectTypeDB::bind_method(_MD("_set_shape_range","shape_range"),&CollisionPolygon::_set_shape_range);
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+ ObjectTypeDB::bind_method(_MD("_get_shape_range"),&CollisionPolygon::_get_shape_range);
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+
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+ ObjectTypeDB::bind_method(_MD("get_collision_object_first_shape"),&CollisionPolygon::get_collision_object_first_shape);
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+ ObjectTypeDB::bind_method(_MD("get_collision_object_last_shape"),&CollisionPolygon::get_collision_object_last_shape);
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ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Triangles"),_SCS("set_build_mode"),_SCS("get_build_mode"));
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- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"depth"),_SCS("set_depth"),_SCS("get_depth"));
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+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
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+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"shape_range",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_shape_range"),_SCS("_get_shape_range"));
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}
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CollisionPolygon::CollisionPolygon() {
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+ shape_from=-1;
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+ shape_to=-1;
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+ can_update_body=false;
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+
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aabb=AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
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build_mode=BUILD_SOLIDS;
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depth=1.0;
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