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@@ -267,10 +267,14 @@ void TabContainer::_repaint() {
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Vector<Control *> controls = _get_tab_controls();
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Vector<Control *> controls = _get_tab_controls();
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int current = get_current_tab();
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int current = get_current_tab();
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+ // Move the TabBar to the top or bottom.
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+ // Don't change the left and right offsets since the TabBar will resize and may change tab offset.
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if (tabs_position == POSITION_BOTTOM) {
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if (tabs_position == POSITION_BOTTOM) {
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- tab_bar->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
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+ tab_bar->set_anchor_and_offset(SIDE_BOTTOM, 1.0, 0.0);
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+ tab_bar->set_anchor_and_offset(SIDE_TOP, 1.0, -_get_tab_height());
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} else {
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} else {
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- tab_bar->set_anchors_and_offsets_preset(PRESET_TOP_WIDE);
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+ tab_bar->set_anchor_and_offset(SIDE_BOTTOM, 0.0, _get_tab_height());
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+ tab_bar->set_anchor_and_offset(SIDE_TOP, 0.0, 0.0);
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}
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}
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updating_visibility = true;
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updating_visibility = true;
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@@ -299,7 +303,6 @@ void TabContainer::_repaint() {
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}
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}
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updating_visibility = false;
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updating_visibility = false;
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- _update_margins();
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update_minimum_size();
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update_minimum_size();
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}
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}
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