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3DEditor: fix multiple node selection crash the editor

I'm not sure about this fix. This seems to also fixes the weird
selection bug where when selecting node 1 to 3 it focuses on
2nd node.
Poommetee Ketson 7 years ago
parent
commit
25dd1f0681
1 changed files with 0 additions and 3 deletions
  1. 0 3
      editor/plugins/spatial_editor_plugin.cpp

+ 0 - 3
editor/plugins/spatial_editor_plugin.cpp

@@ -3827,9 +3827,6 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
 	si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
 	si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
 	VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF);
 	VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF);
 
 
-	if (Engine::get_singleton()->is_editor_hint())
-		editor->call("edit_node", sp);
-
 	return si;
 	return si;
 }
 }