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[Net] Silence ENetMultiplayerPeer close_connection.

Used to print an error when it was not active, now it just returns
immediately as per the documentation.
Fabio Alessandrelli 4 years ago
parent
commit
25f33999af
1 changed files with 3 additions and 1 deletions
  1. 3 1
      modules/enet/networked_multiplayer_enet.cpp

+ 3 - 1
modules/enet/networked_multiplayer_enet.cpp

@@ -446,7 +446,9 @@ bool NetworkedMultiplayerENet::is_server() const {
 }
 
 void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
-	ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
+	if (!active) {
+		return;
+	}
 
 	_pop_current_packet();