Used to print an error when it was not active, now it just returns immediately as per the documentation.
@@ -446,7 +446,9 @@ bool NetworkedMultiplayerENet::is_server() const {
}
void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
- ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
+ if (!active) {
+ return;
+ }
_pop_current_packet();