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Rename some arguments called "position"

kobewi 1 year ago
parent
commit
25f9f923a1

+ 4 - 4
doc/classes/CollisionObject3D.xml

@@ -14,11 +14,11 @@
 			<return type="void" />
 			<param index="0" name="camera" type="Camera3D" />
 			<param index="1" name="event" type="InputEvent" />
-			<param index="2" name="position" type="Vector3" />
+			<param index="2" name="event_position" type="Vector3" />
 			<param index="3" name="normal" type="Vector3" />
 			<param index="4" name="shape_idx" type="int" />
 			<description>
-				Receives unhandled [InputEvent]s. [param position] is the location in world space of the mouse pointer on the surface of the shape with index [param shape_idx] and [param normal] is the normal vector of the surface at that point. Connect to the [signal input_event] signal to easily pick up these events.
+				Receives unhandled [InputEvent]s. [param event_position] is the location in world space of the mouse pointer on the surface of the shape with index [param shape_idx] and [param normal] is the normal vector of the surface at that point. Connect to the [signal input_event] signal to easily pick up these events.
 				[b]Note:[/b] [method _input_event] requires [member input_ray_pickable] to be [code]true[/code] and at least one [member collision_layer] bit to be set.
 			</description>
 		</method>
@@ -207,11 +207,11 @@
 		<signal name="input_event">
 			<param index="0" name="camera" type="Node" />
 			<param index="1" name="event" type="InputEvent" />
-			<param index="2" name="position" type="Vector3" />
+			<param index="2" name="event_position" type="Vector3" />
 			<param index="3" name="normal" type="Vector3" />
 			<param index="4" name="shape_idx" type="int" />
 			<description>
-				Emitted when the object receives an unhandled [InputEvent]. [param position] is the location in world space of the mouse pointer on the surface of the shape with index [param shape_idx] and [param normal] is the normal vector of the surface at that point.
+				Emitted when the object receives an unhandled [InputEvent]. [param event_position] is the location in world space of the mouse pointer on the surface of the shape with index [param shape_idx] and [param normal] is the normal vector of the surface at that point.
 			</description>
 		</signal>
 		<signal name="mouse_entered">

+ 2 - 2
doc/classes/GraphEdit.xml

@@ -413,9 +413,9 @@
 			</description>
 		</signal>
 		<signal name="popup_request">
-			<param index="0" name="position" type="Vector2" />
+			<param index="0" name="at_position" type="Vector2" />
 			<description>
-				Emitted when a popup is requested. Happens on right-clicking in the GraphEdit. [param position] is the position of the mouse pointer when the signal is sent.
+				Emitted when a popup is requested. Happens on right-clicking in the GraphEdit. [param at_position] is the position of the mouse pointer when the signal is sent.
 			</description>
 		</signal>
 		<signal name="scroll_offset_changed">

+ 1 - 1
doc/classes/StatusIndicator.xml

@@ -22,7 +22,7 @@
 	<signals>
 		<signal name="pressed">
 			<param index="0" name="mouse_button" type="int" />
-			<param index="1" name="position" type="Vector2i" />
+			<param index="1" name="mouse_position" type="Vector2i" />
 			<description>
 				Emitted when the status indicator is pressed.
 			</description>

+ 2 - 2
doc/classes/Tree.xml

@@ -414,7 +414,7 @@
 			</description>
 		</signal>
 		<signal name="empty_clicked">
-			<param index="0" name="position" type="Vector2" />
+			<param index="0" name="click_position" type="Vector2" />
 			<param index="1" name="mouse_button_index" type="int" />
 			<description>
 				Emitted when a mouse button is clicked in the empty space of the tree.
@@ -442,7 +442,7 @@
 			</description>
 		</signal>
 		<signal name="item_mouse_selected">
-			<param index="0" name="position" type="Vector2" />
+			<param index="0" name="mouse_position" type="Vector2" />
 			<param index="1" name="mouse_button_index" type="int" />
 			<description>
 				Emitted when an item is selected with a mouse button.

+ 2 - 2
scene/3d/physics/collision_object_3d.cpp

@@ -489,11 +489,11 @@ void CollisionObject3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
 	ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
 
-	GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx");
+	GDVIRTUAL_BIND(_input_event, "camera", "event", "event_position", "normal", "shape_idx");
 	GDVIRTUAL_BIND(_mouse_enter);
 	GDVIRTUAL_BIND(_mouse_exit);
 
-	ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
+	ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "event_position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
 	ADD_SIGNAL(MethodInfo("mouse_entered"));
 	ADD_SIGNAL(MethodInfo("mouse_exited"));
 

+ 1 - 1
scene/gui/graph_edit.cpp

@@ -2315,7 +2315,7 @@ void GraphEdit::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
 	ADD_SIGNAL(MethodInfo("node_deselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
 
-	ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "position")));
+	ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "at_position")));
 
 	ADD_SIGNAL(MethodInfo("begin_node_move"));
 	ADD_SIGNAL(MethodInfo("end_node_move"));

+ 2 - 2
scene/gui/tree.cpp

@@ -5593,8 +5593,8 @@ void Tree::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("item_selected"));
 	ADD_SIGNAL(MethodInfo("cell_selected"));
 	ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::BOOL, "selected")));
-	ADD_SIGNAL(MethodInfo("item_mouse_selected", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::INT, "mouse_button_index")));
-	ADD_SIGNAL(MethodInfo("empty_clicked", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::INT, "mouse_button_index")));
+	ADD_SIGNAL(MethodInfo("item_mouse_selected", PropertyInfo(Variant::VECTOR2, "mouse_position"), PropertyInfo(Variant::INT, "mouse_button_index")));
+	ADD_SIGNAL(MethodInfo("empty_clicked", PropertyInfo(Variant::VECTOR2, "click_position"), PropertyInfo(Variant::INT, "mouse_button_index")));
 	ADD_SIGNAL(MethodInfo("item_edited"));
 	ADD_SIGNAL(MethodInfo("custom_item_clicked", PropertyInfo(Variant::INT, "mouse_button_index")));
 	ADD_SIGNAL(MethodInfo("item_icon_double_clicked"));

+ 1 - 1
scene/main/status_indicator.cpp

@@ -67,7 +67,7 @@ void StatusIndicator::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_visible", "visible"), &StatusIndicator::set_visible);
 	ClassDB::bind_method(D_METHOD("is_visible"), &StatusIndicator::is_visible);
 
-	ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::INT, "mouse_button"), PropertyInfo(Variant::VECTOR2I, "position")));
+	ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::INT, "mouse_button"), PropertyInfo(Variant::VECTOR2I, "mouse_position")));
 
 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "get_tooltip");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "set_icon", "get_icon");