Browse Source

Fix CODEOWNERS and fix missing quote in "Building for platform" message

Aaron Franke 2 years ago
parent
commit
267d267f3d
2 changed files with 3 additions and 3 deletions
  1. 2 2
      .github/CODEOWNERS
  2. 1 1
      SConstruct

+ 2 - 2
.github/CODEOWNERS

@@ -15,6 +15,7 @@ SCsub                               @godotengine/buildsystem
 /core/                              @godotengine/core
 /core/crypto/                       @godotengine/network
 /core/debugger/                     @godotengine/debugger
+/core/extension/                    @godotengine/gdextension
 /core/input/                        @godotengine/input
 
 # Doc
@@ -110,10 +111,9 @@ doc_classes/*                       @godotengine/documentation
 /modules/xatlas_unwrap/             @godotengine/rendering
 
 ## Scripting
-/modules/gdnative/                  @godotengine/gdnative
 /modules/gdscript/                  @godotengine/gdscript
 /modules/jsonrpc/                   @godotengine/gdscript
-/modules/mono/                      @godotengine/mono
+/modules/mono/                      @godotengine/dotnet
 
 ## Text
 /modules/freetype/                  @godotengine/buildsystem

+ 1 - 1
SConstruct

@@ -518,7 +518,7 @@ if selected_platform in platform_list:
     # are actually handled to change compile options, etc.
     detect.configure(env)
 
-    print(f'Building for platform "{selected_platform}", architecture "{env["arch"]}", target "{env["target"]}.')
+    print(f'Building for platform "{selected_platform}", architecture "{env["arch"]}", target "{env["target"]}".')
     if env.dev_build:
         print("NOTE: Developer build, with debug optimization level and debug symbols (unless overridden).")