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@@ -1099,11 +1099,11 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
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const int node_count = p_dictionary["node_count"];
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const PoolVector<int> snodes = p_dictionary["nodes"];
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- ERR_FAIL_COND(snodes.size() != node_count);
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+ ERR_FAIL_COND(snodes.size() < node_count);
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const int conn_count = p_dictionary["conn_count"];
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const PoolVector<int> sconns = p_dictionary["conns"];
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- ERR_FAIL_COND(sconns.size() != conn_count);
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+ ERR_FAIL_COND(sconns.size() < conn_count);
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PoolVector<String> snames = p_dictionary["names"];
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if (snames.size()) {
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