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Merge pull request #99942 from kitbdev/fix-invisible-subviewport-editor

Fix selecting and editing invisble items in SubViewports
Rémi Verschelde 9 月之前
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26fec37389

+ 10 - 0
editor/plugins/abstract_polygon_2d_editor.cpp

@@ -260,6 +260,11 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
 		return false;
 	}
 
+	Viewport *vp = _get_node()->get_viewport();
+	if (vp && !vp->is_visible_subviewport()) {
+		return false;
+	}
+
 	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
 	Ref<InputEventMouseButton> mb = p_event;
 
@@ -501,6 +506,11 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
 		return;
 	}
 
+	Viewport *vp = _get_node()->get_viewport();
+	if (vp && !vp->is_visible_subviewport()) {
+		return;
+	}
+
 	Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_screen_transform();
 	// All polygon points are sharp, so use the sharp handle icon
 	const Ref<Texture2D> handle = get_editor_theme_icon(SNAME("EditorPathSharpHandle"));

+ 21 - 3
editor/plugins/canvas_item_editor_plugin.cpp

@@ -618,6 +618,9 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
 	if (CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node)) {
 		xform = cl->get_transform();
 	} else if (Viewport *vp = Object::cast_to<Viewport>(p_node)) {
+		if (!vp->is_visible_subviewport()) {
+			return;
+		}
 		xform = vp->get_popup_base_transform();
 		if (!vp->get_visible_rect().has_point(xform.xform_inv(p_pos))) {
 			return;
@@ -718,6 +721,9 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
 	if (CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node)) {
 		xform = cl->get_transform();
 	} else if (Viewport *vp = Object::cast_to<Viewport>(p_node)) {
+		if (!vp->is_visible_subviewport()) {
+			return;
+		}
 		xform = vp->get_popup_base_transform();
 		if (!vp->get_visible_rect().intersects(xform.xform_inv(p_rect))) {
 			return;
@@ -797,6 +803,10 @@ List<CanvasItem *> CanvasItemEditor::_get_edited_canvas_items(bool p_retrieve_lo
 		CanvasItem *ci = Object::cast_to<CanvasItem>(E.key);
 		if (ci) {
 			if (ci->is_visible_in_tree() && (p_retrieve_locked || !_is_node_locked(ci))) {
+				Viewport *vp = ci->get_viewport();
+				if (vp && !vp->is_visible_subviewport()) {
+					continue;
+				}
 				CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(ci);
 				if (se) {
 					selection.push_back(ci);
@@ -3819,6 +3829,9 @@ void CanvasItemEditor::_draw_invisible_nodes_positions(Node *p_node, const Trans
 		parent_xform = Transform2D();
 		canvas_xform = cl->get_transform();
 	} else if (Viewport *vp = Object::cast_to<Viewport>(p_node)) {
+		if (!vp->is_visible_subviewport()) {
+			return;
+		}
 		parent_xform = Transform2D();
 		canvas_xform = vp->get_popup_base_transform();
 	}
@@ -3947,10 +3960,15 @@ void CanvasItemEditor::_draw_locks_and_groups(Node *p_node, const Transform2D &p
 
 	if (ci && !ci->is_set_as_top_level()) {
 		parent_xform = parent_xform * ci->get_transform();
-	} else {
-		CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
+	} else if (CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node)) {
+		parent_xform = Transform2D();
+		canvas_xform = cl->get_transform();
+	} else if (Viewport *vp = Object::cast_to<Viewport>(p_node)) {
+		if (!vp->is_visible_subviewport()) {
+			return;
+		}
 		parent_xform = Transform2D();
-		canvas_xform = cl ? cl->get_transform() : p_canvas_xform;
+		canvas_xform = vp->get_popup_base_transform();
 	}
 
 	for (int i = p_node->get_child_count() - 1; i >= 0; i--) {

+ 11 - 0
editor/plugins/cast_2d_editor_plugin.cpp

@@ -35,6 +35,7 @@
 #include "editor/editor_undo_redo_manager.h"
 #include "scene/2d/physics/ray_cast_2d.h"
 #include "scene/2d/physics/shape_cast_2d.h"
+#include "scene/main/viewport.h"
 
 void Cast2DEditor::_notification(int p_what) {
 	switch (p_what) {
@@ -59,6 +60,11 @@ bool Cast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
 		return false;
 	}
 
+	Viewport *vp = node->get_viewport();
+	if (vp && !vp->is_visible_subviewport()) {
+		return false;
+	}
+
 	Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_screen_transform();
 
 	Ref<InputEventMouseButton> mb = p_event;
@@ -114,6 +120,11 @@ void Cast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
 		return;
 	}
 
+	Viewport *vp = node->get_viewport();
+	if (vp && !vp->is_visible_subviewport()) {
+		return;
+	}
+
 	Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_screen_transform();
 
 	const Ref<Texture2D> handle = get_editor_theme_icon(SNAME("EditorHandle"));

+ 10 - 0
editor/plugins/collision_shape_2d_editor_plugin.cpp

@@ -348,6 +348,11 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
 		return false;
 	}
 
+	Viewport *vp = node->get_viewport();
+	if (vp && !vp->is_visible_subviewport()) {
+		return false;
+	}
+
 	if (shape_type == -1) {
 		return false;
 	}
@@ -481,6 +486,11 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
 		return;
 	}
 
+	Viewport *vp = node->get_viewport();
+	if (vp && !vp->is_visible_subviewport()) {
+		return;
+	}
+
 	if (shape_type == -1) {
 		return;
 	}

+ 11 - 0
editor/plugins/navigation_link_2d_editor_plugin.cpp

@@ -34,6 +34,7 @@
 #include "editor/editor_node.h"
 #include "editor/editor_settings.h"
 #include "editor/editor_undo_redo_manager.h"
+#include "scene/main/viewport.h"
 #include "servers/navigation_server_3d.h"
 
 void NavigationLink2DEditor::_notification(int p_what) {
@@ -59,6 +60,11 @@ bool NavigationLink2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
 		return false;
 	}
 
+	Viewport *vp = node->get_viewport();
+	if (vp && !vp->is_visible_subviewport()) {
+		return false;
+	}
+
 	real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
 	Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_screen_transform();
 
@@ -142,6 +148,11 @@ void NavigationLink2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
 		return;
 	}
 
+	Viewport *vp = node->get_viewport();
+	if (vp && !vp->is_visible_subviewport()) {
+		return;
+	}
+
 	Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_screen_transform();
 	Vector2 global_start_position = gt.xform(node->get_start_position());
 	Vector2 global_end_position = gt.xform(node->get_end_position());

+ 10 - 0
editor/plugins/path_2d_editor_plugin.cpp

@@ -71,6 +71,11 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 		return false;
 	}
 
+	Viewport *vp = node->get_viewport();
+	if (vp && !vp->is_visible_subviewport()) {
+		return false;
+	}
+
 	if (node->get_curve().is_null()) {
 		return false;
 	}
@@ -393,6 +398,11 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
 		return;
 	}
 
+	Viewport *vp = node->get_viewport();
+	if (vp && !vp->is_visible_subviewport()) {
+		return;
+	}
+
 	Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_screen_transform();
 
 	const Ref<Texture2D> path_sharp_handle = get_editor_theme_icon(SNAME("EditorPathSharpHandle"));

+ 10 - 0
scene/main/viewport.cpp

@@ -3899,6 +3899,16 @@ bool Viewport::get_canvas_cull_mask_bit(uint32_t p_layer) const {
 	return (canvas_cull_mask & (1 << p_layer));
 }
 
+#ifdef TOOLS_ENABLED
+bool Viewport::is_visible_subviewport() const {
+	if (!is_sub_viewport()) {
+		return true;
+	}
+	SubViewportContainer *container = Object::cast_to<SubViewportContainer>(get_parent());
+	return container && container->is_visible_in_tree();
+}
+#endif // TOOLS_ENABLED
+
 void Viewport::_update_audio_listener_2d() {
 	if (AudioServer::get_singleton()) {
 		AudioServer::get_singleton()->notify_listener_changed();

+ 4 - 0
scene/main/viewport.h

@@ -672,6 +672,10 @@ public:
 	void set_canvas_cull_mask_bit(uint32_t p_layer, bool p_enable);
 	bool get_canvas_cull_mask_bit(uint32_t p_layer) const;
 
+#ifdef TOOLS_ENABLED
+	bool is_visible_subviewport() const;
+#endif // TOOLS_ENABLED
+
 	virtual bool is_size_2d_override_stretch_enabled() const { return true; }
 
 	Transform2D get_screen_transform() const;