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Add enum hint for Animation.loop_mode

FireForge 3 lat temu
rodzic
commit
28261b3da8
1 zmienionych plików z 1 dodań i 1 usunięć
  1. 1 1
      scene/resources/animation.cpp

+ 1 - 1
scene/resources/animation.cpp

@@ -3828,7 +3828,7 @@ void Animation::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("compress", "page_size", "fps", "split_tolerance"), &Animation::compress, DEFVAL(8192), DEFVAL(120), DEFVAL(4.0));
 
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode"), "set_loop_mode", "get_loop_mode");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Ping-Pong"), "set_loop_mode", "get_loop_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step");
 
 	ADD_SIGNAL(MethodInfo("tracks_changed"));