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Merge pull request #48570 from Calinou/animation-editors-new-name

Tweak the name for new animations in the editor
Rémi Verschelde 2 years ago
parent
commit
28a24639c3

+ 2 - 2
editor/plugins/animation_player_editor_plugin.cpp

@@ -324,7 +324,7 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
 
 
 void AnimationPlayerEditor::_animation_new() {
 void AnimationPlayerEditor::_animation_new() {
 	int count = 1;
 	int count = 1;
-	String base = TTR("New Anim");
+	String base = "new_animation";
 	String current_library_name = "";
 	String current_library_name = "";
 	if (animation->has_selectable_items()) {
 	if (animation->has_selectable_items()) {
 		String current_animation_name = animation->get_item_text(animation->get_selected());
 		String current_animation_name = animation->get_item_text(animation->get_selected());
@@ -337,7 +337,7 @@ void AnimationPlayerEditor::_animation_new() {
 	while (true) {
 	while (true) {
 		String attempt = base;
 		String attempt = base;
 		if (count > 1) {
 		if (count > 1) {
-			attempt += " (" + itos(count) + ")";
+			attempt += vformat("_%d", count);
 		}
 		}
 		if (player->has_animation(attempt_prefix + attempt)) {
 		if (player->has_animation(attempt_prefix + attempt)) {
 			count++;
 			count++;

+ 2 - 2
editor/plugins/sprite_frames_editor_plugin.cpp

@@ -788,11 +788,11 @@ void SpriteFramesEditor::_animation_name_edited() {
 }
 }
 
 
 void SpriteFramesEditor::_animation_add() {
 void SpriteFramesEditor::_animation_add() {
-	String name = "New Anim";
+	String name = "new_animation";
 	int counter = 0;
 	int counter = 0;
 	while (frames->has_animation(name)) {
 	while (frames->has_animation(name)) {
 		counter++;
 		counter++;
-		name = "New Anim " + itos(counter);
+		name = vformat("new_animation_%d", counter);
 	}
 	}
 
 
 	List<Node *> nodes;
 	List<Node *> nodes;