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Merge pull request #77541 from TokageItLab/remove-outdated-docs-from-skeleton

Max Hilbrunner 2 years ago
parent
commit
28cca66d2c
1 changed files with 3 additions and 3 deletions
  1. 3 3
      doc/classes/Skeleton3D.xml

+ 3 - 3
doc/classes/Skeleton3D.xml

@@ -5,8 +5,8 @@
 	</brief_description>
 	</brief_description>
 	<description>
 	<description>
 		[Skeleton3D] provides an interface for managing a hierarchy of bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
 		[Skeleton3D] provides an interface for managing a hierarchy of bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
-		The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
-		Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
+		The overall transform of a bone with respect to the skeleton is determined by bone pose. Bone rest defines the initial transform of the bone pose.
+		Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it is not the actual global/world transform of the bone.
 		To setup different types of inverse kinematics, consider using [SkeletonIK3D], or add a custom IK implementation in [method Node._process] as a child node.
 		To setup different types of inverse kinematics, consider using [SkeletonIK3D], or add a custom IK implementation in [method Node._process] as a child node.
 	</description>
 	</description>
 	<tutorials>
 	<tutorials>
@@ -118,7 +118,7 @@
 			<return type="Transform3D" />
 			<return type="Transform3D" />
 			<param index="0" name="bone_idx" type="int" />
 			<param index="0" name="bone_idx" type="int" />
 			<description>
 			<description>
-				Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
+				Returns the pose transform of the specified bone.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="get_bone_pose_position" qualifiers="const">
 		<method name="get_bone_pose_position" qualifiers="const">