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[Core] Change math_2d includes to vector2 includes where relevant

Aaron Franke il y a 7 ans
Parent
commit
28fc195339

+ 1 - 1
core/math/triangulate.h

@@ -31,7 +31,7 @@
 #ifndef TRIANGULATE_H
 #define TRIANGULATE_H
 
-#include "math_2d.h"
+#include "vector2.h"
 
 /*
 http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml

+ 1 - 1
drivers/convex_decomp/b2d_decompose.h

@@ -31,8 +31,8 @@
 #ifndef B2D_DECOMPOSE_H
 #define B2D_DECOMPOSE_H
 
-#include "math_2d.h"
 #include "vector.h"
+#include "vector2.h"
 Vector<Vector<Vector2> > b2d_decompose(const Vector<Vector2> &p_polygon);
 
 #endif // B2D_DECOMPOSE_H

+ 1 - 1
modules/gdnative/gdnative/pool_arrays.cpp

@@ -35,7 +35,7 @@
 #include "dvector.h"
 
 #include "core/color.h"
-#include "core/math/math_2d.h"
+#include "core/math/vector2.h"
 #include "core/math/vector3.h"
 
 #ifdef __cplusplus

+ 1 - 1
modules/gdnative/gdnative/vector2.cpp

@@ -30,7 +30,7 @@
 
 #include "gdnative/vector2.h"
 
-#include "core/math/math_2d.h"
+#include "core/math/vector2.h"
 #include "core/variant.h"
 
 #ifdef __cplusplus

+ 1 - 1
scene/2d/line_builder.h

@@ -33,8 +33,8 @@
 
 #include "color.h"
 #include "line_2d.h"
-#include "math_2d.h"
 #include "scene/resources/color_ramp.h"
+#include "vector2.h"
 
 class LineBuilder {
 public:

+ 1 - 1
thirdparty/b2d_convexdecomp/b2Glue.h

@@ -19,7 +19,7 @@
 #ifndef B2GLUE_H
 #define B2GLUE_H
 
-#include "math_2d.h"
+#include "vector2.h"
 #include <limits.h>
 
 namespace b2ConvexDecomp {

+ 1 - 1
thirdparty/misc/triangulator.h

@@ -21,9 +21,9 @@
 #ifndef TRIANGULATOR_H
 #define TRIANGULATOR_H
 
-#include "math_2d.h"
 #include "list.h"
 #include "set.h"
+#include "vector2.h"
 //2D point structure