@@ -31,7 +31,7 @@
#ifndef TRIANGULATE_H
#define TRIANGULATE_H
-#include "math_2d.h"
+#include "vector2.h"
/*
http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
@@ -31,8 +31,8 @@
#ifndef B2D_DECOMPOSE_H
#define B2D_DECOMPOSE_H
#include "vector.h"
Vector<Vector<Vector2> > b2d_decompose(const Vector<Vector2> &p_polygon);
#endif // B2D_DECOMPOSE_H
@@ -35,7 +35,7 @@
#include "dvector.h"
#include "core/color.h"
-#include "core/math/math_2d.h"
+#include "core/math/vector2.h"
#include "core/math/vector3.h"
#ifdef __cplusplus
@@ -30,7 +30,7 @@
#include "gdnative/vector2.h"
#include "core/variant.h"
@@ -33,8 +33,8 @@
#include "color.h"
#include "line_2d.h"
#include "scene/resources/color_ramp.h"
class LineBuilder {
public:
@@ -19,7 +19,7 @@
#ifndef B2GLUE_H
#define B2GLUE_H
#include <limits.h>
namespace b2ConvexDecomp {
@@ -21,9 +21,9 @@
#ifndef TRIANGULATOR_H
#define TRIANGULATOR_H
#include "list.h"
#include "set.h"
//2D point structure