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@@ -0,0 +1,475 @@
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+<!DOCTYPE html>
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+<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
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+<head>
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+ <meta charset='utf-8' />
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+ <meta name='viewport' content='width=device-width, user-scalable=no' />
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+ <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
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+ <title></title>
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+ <style type='text/css'>
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+
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+ body {
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+ touch-action: none;
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+ margin: 0;
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+ border: 0 none;
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+ padding: 0;
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+ text-align: center;
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+ background-color: black;
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+ overflow: hidden;
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+ }
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+
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+ #canvas, #gameCanvas {
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+ display: block;
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+ margin: 0;
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+ color: white;
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+ }
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+
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+ #canvas:focus, #gameCanvas:focus {
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+ outline: none;
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+ }
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+
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+ .godot {
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+ font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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+ color: #e0e0e0;
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+ background-color: #3b3943;
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+ background-image: linear-gradient(to bottom, #403e48, #35333c);
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+ border: 1px solid #45434e;
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+ box-shadow: 0 0 1px 1px #2f2d35;
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+ }
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+
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+
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+ /* Status display
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+ * ============== */
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+
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+ #status {
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+ position: absolute;
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+ left: 0;
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+ top: 0;
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+ right: 0;
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+ bottom: 0;
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+ display: flex;
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+ justify-content: center;
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+ align-items: center;
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+ /* don't consume click events - make children visible explicitly */
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+ visibility: hidden;
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+ }
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+
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+ #status-progress {
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+ width: 366px;
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+ height: 7px;
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+ background-color: #38363A;
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+ border: 1px solid #444246;
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+ padding: 1px;
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+ box-shadow: 0 0 2px 1px #1B1C22;
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+ border-radius: 2px;
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+ visibility: visible;
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+ }
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+
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+ @media only screen and (orientation:portrait) {
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+ #status-progress {
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+ width: 61.8%;
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+ }
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+ }
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+
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+ #status-progress-inner {
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+ height: 100%;
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+ width: 0;
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+ box-sizing: border-box;
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+ transition: width 0.5s linear;
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+ background-color: #202020;
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+ border: 1px solid #222223;
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+ box-shadow: 0 0 1px 1px #27282E;
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+ border-radius: 3px;
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+ }
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+
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+ #status-indeterminate {
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+ visibility: visible;
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+ position: relative;
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+ }
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+
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+ #status-indeterminate > div {
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+ width: 4.5px;
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+ height: 0;
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+ border-style: solid;
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+ border-width: 9px 3px 0 3px;
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+ border-color: #2b2b2b transparent transparent transparent;
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+ transform-origin: center 21px;
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+ position: absolute;
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+ }
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+
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+ #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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+ #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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+ #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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+ #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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+ #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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+ #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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+ #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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+ #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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+
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+ #status-notice {
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+ margin: 0 100px;
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+ line-height: 1.3;
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+ visibility: visible;
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+ padding: 4px 6px;
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+ visibility: visible;
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+ }
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+ </style>
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+</head>
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+<body>
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+ <div id="tabs-buttons">
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+ <button id="btn-tab-loader" class="tab-btn" onclick="showTab('loader')">Loader</button>
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+ <button id="btn-tab-editor" class="tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
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+ <button id="btn-close-editor" class="close-btn" disabled="disabled" onclick="closeEditor()">X</button>
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+ <button id="btn-tab-game" class="tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
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+ <button id="btn-close-game" class="close-btn" disabled="disabled" onclick="closeGame()">X</button>
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+ </div>
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+ <div id='tabs'>
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+ <div id='tab-loader'>
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+ <div style="color: white;" id="persistence">
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+ <label for="videoMode" style="display: none;">Select video driver:</label><br />
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+ <select id="videoMode" style="display: none;">
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+ <option value="GLES2" selected="selected">WebGL</option>
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+ <option value="GLES3">WebGL 2</option>
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+ </select>
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+ <br />
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+ <label for="zip-file">Preload project zip: </label><input id="zip-file" type="file" id="files" name="files"/>
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+ <br />
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+ <button id="startButton">Start Godot Editor</button>
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+ <br />
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+ <br />
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+ <button onclick="clearPersistence()">Clear persistent data</button>
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+ </div>
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+ </div>
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+ <div id='tab-editor' style="display: none;">
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+ <canvas id='editor-canvas' tabindex="1">
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+ HTML5 canvas appears to be unsupported in the current browser.<br />
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+ Please try updating or use a different browser.
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+ </canvas>
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+ </div>
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+ <div id='tab-game' style="display: none;">
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+ <canvas id='game-canvas' tabindex="2">
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+ HTML5 canvas appears to be unsupported in the current browser.<br />
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+ Please try updating or use a different browser.
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+ </canvas>
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+ </div>
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+ <div id='tab-status' style="display: none;">
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+ <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
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+ <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
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+ <div></div>
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+ <div></div>
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+ <div></div>
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+ <div></div>
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+ <div></div>
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+ <div></div>
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+ <div></div>
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+ <div></div>
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+ </div>
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+ <div id='status-notice' class='godot' style='display: none;'></div>
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+ </div>
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+ </div>
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+
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+ <script type='text/javascript' src='godot.tools.js'></script>
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+ <script type='text/javascript'>//<![CDATA[
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+
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+ var engine = new Engine;
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+ var game = null;
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+ var setStatusMode;
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+ var setStatusNotice;
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+ var video_driver = "GLES2";
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+
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+ function clearPersistence() {
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+ function deleteDB(path) {
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+ return new Promise(function(resolve, reject) {
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+ var req = indexedDB.deleteDatabase(path);
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+ req.onsuccess = function() {
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+ resolve();
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+ };
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+ req.onerror = function(err) {
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+ reject(err);
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+ };
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+ req.onblocked = function(err) {
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+ reject(err);
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+ }
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+
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+ });
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+ }
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+ if (!window.confirm("Are you sure you want to delete all the locally stored files?")) {
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+ return;
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+ }
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+ Promise.all([
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+ deleteDB("/home/web_user/projects"),
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+ deleteDB("/home/web_user/.config")
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+ ]).then(function(results) {
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+ alert("Done.");
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+ }).catch(function (err) {
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+ alert("Error deleting local files. Please retry after reloading the page.");
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+ });
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+ }
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+
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+ function selectVideoMode() {
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+ var select = document.getElementById('videoMode');
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+ video_driver = select.selectedOptions[0].value;
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+ }
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+
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+ var tabs = [
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+ document.getElementById('tab-loader'),
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+ document.getElementById('tab-editor'),
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+ document.getElementById('tab-game')
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+ ]
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+ function showTab(name) {
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+ tabs.forEach(function (elem) {
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+ if (elem.id == 'tab-' + name) {
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+ elem.style.display = 'block';
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+ } else {
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+ elem.style.display = 'none';
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+ }
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+ });
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+ }
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+
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+ function setButtonEnabled(id, enabled) {
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+ if (enabled) {
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+ document.getElementById(id).disabled = "";
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+ } else {
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+ document.getElementById(id).disabled = "disabled";
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+ }
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+ }
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+
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+ function setLoaderEnabled(enabled) {
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+ setButtonEnabled('btn-tab-loader', enabled);
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+ setButtonEnabled('btn-tab-editor', !enabled);
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+ setButtonEnabled('btn-close-editor', !enabled);
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+ }
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+
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+ function setGameTabEnabled(enabled) {
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+ setButtonEnabled('btn-tab-game', enabled);
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+ setButtonEnabled('btn-close-game', enabled);
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+ }
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+
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+ function closeGame() {
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+ if (game) {
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+ game.requestQuit();
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+ }
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+ }
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+
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+ function closeEditor() {
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+ closeGame();
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+ if (engine) {
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+ engine.requestQuit();
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+ }
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+ }
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+
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+ function startEditor(zip) {
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+
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+ const INDETERMINATE_STATUS_STEP_MS = 100;
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+ const persistentPaths = ['/home/web_user/.config', '/home/web_user/projects'];
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+
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+ var editorCanvas = document.getElementById('editor-canvas');
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+ var gameCanvas = document.getElementById('game-canvas');
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+ var statusProgress = document.getElementById('status-progress');
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+ var statusProgressInner = document.getElementById('status-progress-inner');
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+ var statusIndeterminate = document.getElementById('status-indeterminate');
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+ var statusNotice = document.getElementById('status-notice');
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+
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+ var initializing = true;
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+ var statusMode = 'hidden';
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+
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+ showTab('status');
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+
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+ var animationCallbacks = [];
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+ function animate(time) {
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+ animationCallbacks.forEach(callback => callback(time));
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+ requestAnimationFrame(animate);
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+ }
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+ requestAnimationFrame(animate);
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+
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+ function adjustCanvasDimensions() {
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+ var scale = window.devicePixelRatio || 1;
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+ var header = document.getElementById('tabs-buttons');
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+ var headerHeight = header.offsetHeight + 1;
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+ var width = window.innerWidth;
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+ var height = window.innerHeight - headerHeight;
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+ editorCanvas.width = width * scale;
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+ editorCanvas.height = height * scale;
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+ editorCanvas.style.width = width + "px";
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+ editorCanvas.style.height = height + "px";
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+ }
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+ animationCallbacks.push(adjustCanvasDimensions);
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+ adjustCanvasDimensions();
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+
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+ setStatusMode = function setStatusMode(mode) {
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+
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+ if (statusMode === mode || !initializing)
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+ return;
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+ [statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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+ elem.style.display = 'none';
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+ });
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+ animationCallbacks = animationCallbacks.filter(function(value) {
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+ return (value != animateStatusIndeterminate);
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+ });
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+ switch (mode) {
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+ case 'progress':
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+ statusProgress.style.display = 'block';
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+ break;
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+ case 'indeterminate':
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+ statusIndeterminate.style.display = 'block';
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+ animationCallbacks.push(animateStatusIndeterminate);
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+ break;
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+ case 'notice':
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+ statusNotice.style.display = 'block';
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+ break;
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+ case 'hidden':
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+ break;
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+ default:
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+ throw new Error('Invalid status mode');
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+ }
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+ statusMode = mode;
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+ }
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+
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+ function animateStatusIndeterminate(ms) {
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+
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+ var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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+ if (statusIndeterminate.children[i].style.borderTopColor == '') {
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+ Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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+ child.style.borderTopColor = '';
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+ });
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+ statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
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+ }
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+ }
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+
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+ setStatusNotice = function setStatusNotice(text) {
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+
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+ while (statusNotice.lastChild) {
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+ statusNotice.removeChild(statusNotice.lastChild);
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+ }
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+ var lines = text.split('\n');
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+ lines.forEach((line) => {
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+ statusNotice.appendChild(document.createTextNode(line));
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+ statusNotice.appendChild(document.createElement('br'));
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+ });
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+ };
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+
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+ engine.setProgressFunc((current, total) => {
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+
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+ if (total > 0) {
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+ statusProgressInner.style.width = current/total * 100 + '%';
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+ setStatusMode('progress');
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+ if (current === total) {
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+ // wait for progress bar animation
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+ setTimeout(() => {
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+ setStatusMode('indeterminate');
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+ }, 100);
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+ }
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+ } else {
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+ setStatusMode('indeterminate');
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+ }
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+ });
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+
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+ engine.setPersistentPaths(persistentPaths);
|
|
|
|
+
|
|
|
|
+ engine.setOnExecute(function(args) {
|
|
|
|
+ const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
|
|
|
|
+ const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
|
|
|
|
+ const is_game = !is_editor && !is_project_manager;
|
|
|
|
+ if (is_project_manager) {
|
|
|
|
+ args.push('--video-driver', video_driver);
|
|
|
|
+ }
|
|
|
|
+ if (is_game) {
|
|
|
|
+ if (game) {
|
|
|
|
+ console.error("A game is already running. Close it first");
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ setGameTabEnabled(true);
|
|
|
|
+ game = new Engine();
|
|
|
|
+ game.setPersistentPaths(persistentPaths);
|
|
|
|
+ game.setUnloadAfterInit(false);
|
|
|
|
+ game.setOnExecute(engine.onExecute);
|
|
|
|
+ game.setCanvas(gameCanvas);
|
|
|
|
+ game.setCanvasResizedOnStart(true);
|
|
|
|
+ game.setOnExit(function() {
|
|
|
|
+ setGameTabEnabled(false);
|
|
|
|
+ showTab('editor');
|
|
|
|
+ game = null;
|
|
|
|
+ });
|
|
|
|
+ showTab('game');
|
|
|
|
+ game.init().then(function() {
|
|
|
|
+ requestAnimationFrame(function() {
|
|
|
|
+ game.start.apply(game, args).then(function() {
|
|
|
|
+ gameCanvas.focus();
|
|
|
|
+ });
|
|
|
|
+ });
|
|
|
|
+ });
|
|
|
|
+ } else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
|
|
|
|
+ engine.setOnExit(function(code) {
|
|
|
|
+ setLoaderEnabled(true);
|
|
|
|
+ setTimeout(function() {
|
|
|
|
+ engine.init().then(function() {
|
|
|
|
+ setLoaderEnabled(false);
|
|
|
|
+ engine.setOnExit(function() {
|
|
|
|
+ showTab('loader');
|
|
|
|
+ setLoaderEnabled(true);
|
|
|
|
+ });
|
|
|
|
+ engine.start.apply(engine, args);
|
|
|
|
+ });
|
|
|
|
+ }, 0);
|
|
|
|
+ engine.setOnExit(null);
|
|
|
|
+ });
|
|
|
|
+ }
|
|
|
|
+ });
|
|
|
|
+
|
|
|
|
+ function displayFailureNotice(err) {
|
|
|
|
+ var msg = err.message || err;
|
|
|
|
+ console.error(msg);
|
|
|
|
+ setStatusNotice(msg);
|
|
|
|
+ setStatusMode('notice');
|
|
|
|
+ initializing = false;
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ if (!Engine.isWebGLAvailable()) {
|
|
|
|
+ displayFailureNotice('WebGL not available');
|
|
|
|
+ } else {
|
|
|
|
+ setStatusMode('indeterminate');
|
|
|
|
+ engine.setCanvas(editorCanvas);
|
|
|
|
+ engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
|
|
|
|
+ engine.init('godot.tools').then(function() {
|
|
|
|
+ if (zip) {
|
|
|
|
+ engine.copyToFS("/home/web_user/preload.zip", zip);
|
|
|
|
+ }
|
|
|
|
+ try {
|
|
|
|
+ // Avoid user creating project in the persistent root folder.
|
|
|
|
+ engine.copyToFS("/home/web_user/projects/keep", new Uint8Array());
|
|
|
|
+ } catch(e) {
|
|
|
|
+ // File exists
|
|
|
|
+ }
|
|
|
|
+ //selectVideoMode();
|
|
|
|
+ showTab('editor');
|
|
|
|
+ setLoaderEnabled(false);
|
|
|
|
+ engine.setOnExit(function() {
|
|
|
|
+ showTab('loader');
|
|
|
|
+ setLoaderEnabled(true);
|
|
|
|
+ });
|
|
|
|
+ engine.start('--video-driver', video_driver).then(function() {
|
|
|
|
+ setStatusMode('hidden');
|
|
|
|
+ initializing = false;
|
|
|
|
+ });
|
|
|
|
+ }).catch(displayFailureNotice);
|
|
|
|
+ }
|
|
|
|
+ };
|
|
|
|
+ document.getElementById("startButton").onclick = function() {
|
|
|
|
+ preloadZip(document.getElementById('zip-file')).then(function(zip) {
|
|
|
|
+ startEditor(zip);
|
|
|
|
+ });
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function preloadZip(target) {
|
|
|
|
+ return new Promise(function(resolve, reject) {
|
|
|
|
+ if (target.files.length > 0) {
|
|
|
|
+ target.files[0].arrayBuffer().then(function(data) {
|
|
|
|
+ resolve(data);
|
|
|
|
+ });
|
|
|
|
+ } else {
|
|
|
|
+ resolve();
|
|
|
|
+ }
|
|
|
|
+ });
|
|
|
|
+ }
|
|
|
|
+ //]]></script>
|
|
|
|
+</body>
|
|
|
|
+</html>
|