|
@@ -145,7 +145,8 @@ Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_f
|
|
|
// aiProcess_EmbedTextures |
|
|
|
//aiProcess_SplitByBoneCount |
|
|
|
0;
|
|
|
- aiScene *scene = (aiScene *)importer.ReadFile(s_path.c_str(), post_process_Steps);
|
|
|
+ String g_path = ProjectSettings::get_singleton()->globalize_path(p_path);
|
|
|
+ aiScene *scene = (aiScene *)importer.ReadFile(g_path.utf8().ptr(), post_process_Steps);
|
|
|
|
|
|
ERR_FAIL_COND_V_MSG(scene == nullptr, nullptr, String("Open Asset Import failed to open: ") + String(importer.GetErrorString()));
|
|
|
|