Browse Source

added a tiny bit more space to docks and script tab

Juan Linietsky 10 years ago
parent
commit
29b2e811f6

+ 1 - 1
tools/editor/editor_node.cpp

@@ -4274,7 +4274,7 @@ EditorNode::EditorNode() {
 	//dock_select_popoup->set_(Size2(20,20));
 
 	for(int i=0;i<DOCK_SLOT_MAX;i++) {
-		dock_slot[i]->set_custom_minimum_size(Size2(250,250));
+		dock_slot[i]->set_custom_minimum_size(Size2(230,220));
 		dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL);
 		dock_slot[i]->set_popup(dock_select_popoup);
 		dock_slot[i]->connect("pre_popup_pressed",this,"_dock_pre_popup",varray(i));

BIN
tools/editor/icons/icon_script_list.png


+ 2 - 1
tools/editor/plugins/script_editor_plugin.cpp

@@ -1711,7 +1711,8 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
 
 	script_list = memnew( ItemList );
 	script_split->add_child(script_list);
-	script_list->set_custom_minimum_size(Size2(140,0));
+	script_list->set_custom_minimum_size(Size2(70,0));
+	script_split->set_split_offset(70);
 
 	tab_container = memnew( TabContainer );
 	tab_container->set_tabs_visible(false);

+ 2 - 0
tools/editor/plugins/script_editor_plugin.h

@@ -33,6 +33,7 @@
 #include "scene/gui/tab_container.h"
 #include "scene/gui/text_edit.h"
 #include "scene/gui/menu_button.h"
+#include "scene/gui/tool_button.h"
 #include "scene/gui/tree.h"
 #include "scene/main/timer.h"
 #include "script_language.h"
@@ -165,6 +166,7 @@ class ScriptEditor : public VBoxContainer {
 	GotoLineDialog *goto_line_dialog;
 	ConfirmationDialog *erase_tab_confirm;
 	ScriptEditorDebugger* debugger;
+	ToolButton *scripts_visible;
 
 	void _tab_changed(int p_which);
 	void _menu_option(int p_optin);