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@@ -585,7 +585,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
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if (p_rollInfluence > 0.0) {
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// !BAS! But seeing we apply this frame by frame, makes more sense to me to make this time based
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// keeping in mind our anti roll factor if it is set
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- contactDamping = s->get_step() / p_rollInfluence;
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+ contactDamping = MIN(contactDamping, s->get_step() / p_rollInfluence);
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}
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#define ONLY_USE_LINEAR_MASS
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