|
@@ -39,7 +39,12 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra
|
|
memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
|
|
memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
|
|
memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
|
|
memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
|
|
|
|
|
|
- _render_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
|
|
|
|
|
|
+ if (_canvas_cull_mode == CANVAS_CULL_MODE_NODE) {
|
|
|
|
+ _prepare_tree_bounds(p_canvas_item);
|
|
|
|
+ _render_canvas_item_cull_by_node(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false);
|
|
|
|
+ } else {
|
|
|
|
+ _render_canvas_item_cull_by_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
|
|
|
|
+ }
|
|
|
|
|
|
VSG::canvas_render->canvas_render_items_begin(p_modulate, p_lights, p_transform);
|
|
VSG::canvas_render->canvas_render_items_begin(p_modulate, p_lights, p_transform);
|
|
for (int i = 0; i < z_range; i++) {
|
|
for (int i = 0; i < z_range; i++) {
|
|
@@ -85,7 +90,201 @@ void _mark_ysort_dirty(VisualServerCanvas::Item *ysort_owner, RID_Owner<VisualSe
|
|
} while (ysort_owner && ysort_owner->sort_y);
|
|
} while (ysort_owner && ysort_owner->sort_y);
|
|
}
|
|
}
|
|
|
|
|
|
-void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
|
|
|
|
|
|
+void VisualServerCanvas::_make_bound_dirty_reparent(Item *p_item) {
|
|
|
|
+ MutexLock lock(_bound_mutex);
|
|
|
|
+ DEV_ASSERT(p_item);
|
|
|
|
+
|
|
|
|
+ Item *p_orig_item = p_item;
|
|
|
|
+
|
|
|
|
+ // propagate up
|
|
|
|
+ while (p_item) {
|
|
|
|
+ // Don't worry about invisible objects
|
|
|
|
+ if (!p_item->visible) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (!p_item->bound_dirty) {
|
|
|
|
+ p_item->bound_dirty = true;
|
|
|
|
+
|
|
|
|
+ if (canvas_item_owner.owns(p_item->parent)) {
|
|
|
|
+ p_item = canvas_item_owner.get(p_item->parent);
|
|
|
|
+ } else {
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // propagate down
|
|
|
|
+ _make_bound_dirty_down(p_orig_item);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void VisualServerCanvas::_make_bound_dirty(Item *p_item, bool p_changing_visibility) {
|
|
|
|
+ if (_canvas_cull_mode != CANVAS_CULL_MODE_NODE) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ MutexLock lock(_bound_mutex);
|
|
|
|
+ DEV_ASSERT(p_item);
|
|
|
|
+
|
|
|
|
+ if (!p_changing_visibility) {
|
|
|
|
+ _check_bound_integrity(p_item);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (!p_changing_visibility) {
|
|
|
|
+ // Traverse up the tree, making each item bound dirty until
|
|
|
|
+ // we reach an item that is already dirty (as by definition, if this happens,
|
|
|
|
+ // the tree should already be dirty up until the root).
|
|
|
|
+ while (p_item) {
|
|
|
|
+ // Don't worry about invisible objects
|
|
|
|
+ if (!p_item->visible) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (!p_item->bound_dirty) {
|
|
|
|
+ p_item->bound_dirty = true;
|
|
|
|
+
|
|
|
|
+ if (canvas_item_owner.owns(p_item->parent)) {
|
|
|
|
+ p_item = canvas_item_owner.get(p_item->parent);
|
|
|
|
+ } else {
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ // special case for visibility changes.
|
|
|
|
+ // if hiding, we propagate upwards.
|
|
|
|
+ while (p_item) {
|
|
|
|
+ if (!p_item->bound_dirty) {
|
|
|
|
+ p_item->bound_dirty = true;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (canvas_item_owner.owns(p_item->parent)) {
|
|
|
|
+ p_item = canvas_item_owner.get(p_item->parent);
|
|
|
|
+ } else {
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // if showing we propagate upwards AND downwards
|
|
|
|
+ if (p_item->visible) {
|
|
|
|
+ _make_bound_dirty_down(p_item);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void VisualServerCanvas::_make_bound_dirty_down(Item *p_item) {
|
|
|
|
+ // Bounds below an item that is being made visible may be out of date,
|
|
|
|
+ // so we make them all dirty.
|
|
|
|
+ if (!p_item->visible) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ p_item->bound_dirty = true;
|
|
|
|
+
|
|
|
|
+ int child_item_count = p_item->child_items.size();
|
|
|
|
+ Item **child_items = p_item->child_items.ptrw();
|
|
|
|
+
|
|
|
|
+ for (int i = 0; i < child_item_count; i++) {
|
|
|
|
+ _make_bound_dirty_down(child_items[i]);
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void VisualServerCanvas::_prepare_tree_bounds(Item *p_root) {
|
|
|
|
+ Rect2 root_bound;
|
|
|
|
+ _calculate_canvas_item_bound(p_root, &root_bound);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// This function provides an alternative means of recursively calculating canvas item
|
|
|
|
+// bounds through a branch, leading to an identical (hopefully) result to that
|
|
|
|
+// calculated for the bound in _render_canvas_item().
|
|
|
|
+// The reason for this function's existence is that there are some conditions which
|
|
|
|
+// prevent further drawing in the tree (such as alpha nearing 0.0), in which we
|
|
|
|
+// *still* need to calculate the bounds for lower branches and use them for culling,
|
|
|
|
+// just in case alpha increases above the threshold in a later frame.
|
|
|
|
+void VisualServerCanvas::_calculate_canvas_item_bound(Item *p_canvas_item, Rect2 *r_branch_bound) {
|
|
|
|
+ // TODO - this higher level technique may be able to be optimized better,
|
|
|
|
+ // to perhaps only recalculate this on "reappearance" of the child branch, in a
|
|
|
|
+ // similar manner to how visibility is handled.
|
|
|
|
+
|
|
|
|
+ Item *ci = p_canvas_item;
|
|
|
|
+
|
|
|
|
+ if (!ci->visible) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // easy case, not dirty
|
|
|
|
+ if (!ci->bound_dirty) {
|
|
|
|
+ _merge_local_bound_to_branch(ci, r_branch_bound);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // recalculate the local bound only if out of date
|
|
|
|
+ Rect2 *local_bound = nullptr;
|
|
|
|
+ if (ci->bound_dirty) {
|
|
|
|
+ local_bound = &ci->local_bound;
|
|
|
|
+ *local_bound = Rect2();
|
|
|
|
+ ci->bound_dirty = false;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ int child_item_count = ci->child_items.size();
|
|
|
|
+ Item **child_items = ci->child_items.ptrw();
|
|
|
|
+
|
|
|
|
+ for (int i = 0; i < child_item_count; i++) {
|
|
|
|
+ // if (ci->sort_y)
|
|
|
|
+ // NYI do we need to apply the child_items[i]->ysort_xform? TEST
|
|
|
|
+ // See the _render_canvas_item for how to apply.
|
|
|
|
+ _calculate_canvas_item_bound(child_items[i], local_bound);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ _finalize_and_merge_local_bound_to_branch(ci, r_branch_bound);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void VisualServerCanvas::_finalize_and_merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound) {
|
|
|
|
+ if (r_branch_bound) {
|
|
|
|
+ Rect2 this_rect = p_canvas_item->get_rect();
|
|
|
|
+
|
|
|
|
+ // If this item has a bound...
|
|
|
|
+ if (!p_canvas_item->local_bound.has_no_area()) {
|
|
|
|
+ // If the rect has an area...
|
|
|
|
+ if (!this_rect.has_no_area()) {
|
|
|
|
+ p_canvas_item->local_bound = p_canvas_item->local_bound.merge(this_rect);
|
|
|
|
+ } else {
|
|
|
|
+ // The local bound is set by the children, but is not affected by the canvas item rect.
|
|
|
|
+ // So pass through and merge the local bound to the parent.
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ p_canvas_item->local_bound = this_rect;
|
|
|
|
+ // don't merge zero area, as it may expand the branch bound
|
|
|
|
+ // unnecessarily.
|
|
|
|
+ if (p_canvas_item->local_bound.has_no_area()) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Merge the local bound to the parent.
|
|
|
|
+ _merge_local_bound_to_branch(p_canvas_item, r_branch_bound);
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void VisualServerCanvas::_merge_local_bound_to_branch(Item *p_canvas_item, Rect2 *r_branch_bound) {
|
|
|
|
+ if (!r_branch_bound) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ Rect2 this_item_total_local_bound = p_canvas_item->xform.xform(p_canvas_item->local_bound);
|
|
|
|
+
|
|
|
|
+ if (!r_branch_bound->has_no_area()) {
|
|
|
|
+ *r_branch_bound = r_branch_bound->merge(this_item_total_local_bound);
|
|
|
|
+ } else {
|
|
|
|
+ *r_branch_bound = this_item_total_local_bound;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void VisualServerCanvas::_render_canvas_item_cull_by_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
|
|
Item *ci = p_canvas_item;
|
|
Item *ci = p_canvas_item;
|
|
|
|
|
|
if (!ci->visible) {
|
|
if (!ci->visible) {
|
|
@@ -161,9 +360,9 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
|
|
continue;
|
|
continue;
|
|
}
|
|
}
|
|
if (ci->sort_y) {
|
|
if (ci->sort_y) {
|
|
- _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
|
|
|
|
|
|
+ _render_canvas_item_cull_by_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
|
|
} else {
|
|
} else {
|
|
- _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
|
|
|
|
|
|
+ _render_canvas_item_cull_by_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
@@ -202,9 +401,172 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
|
|
continue;
|
|
continue;
|
|
}
|
|
}
|
|
if (ci->sort_y) {
|
|
if (ci->sort_y) {
|
|
- _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
|
|
|
|
|
|
+ _render_canvas_item_cull_by_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
|
|
|
|
+ } else {
|
|
|
|
+ _render_canvas_item_cull_by_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void VisualServerCanvas::_render_canvas_item_cull_by_node(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_enclosed) {
|
|
|
|
+ Item *ci = p_canvas_item;
|
|
|
|
+
|
|
|
|
+ if (!ci->visible) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // This should have been calculated as a pre-process.
|
|
|
|
+ DEV_ASSERT(!ci->bound_dirty);
|
|
|
|
+
|
|
|
|
+ Rect2 rect = ci->get_rect();
|
|
|
|
+
|
|
|
|
+ Transform2D final_xform = ci->xform;
|
|
|
|
+ final_xform = p_transform * final_xform;
|
|
|
|
+
|
|
|
|
+ Rect2 global_rect = final_xform.xform(rect);
|
|
|
|
+ ci->global_rect_cache = global_rect;
|
|
|
|
+ ci->final_transform = final_xform;
|
|
|
|
+
|
|
|
|
+ global_rect.position += p_clip_rect.position;
|
|
|
|
+
|
|
|
|
+ int child_item_count = ci->child_items.size();
|
|
|
|
+
|
|
|
|
+ // If there are children, we can maybe cull them all out if the cached bound has not changed.
|
|
|
|
+ if (!p_enclosed && child_item_count) {
|
|
|
|
+ // Get the bound in final space.
|
|
|
|
+ Rect2 bound = final_xform.xform(ci->local_bound);
|
|
|
|
+
|
|
|
|
+ bound.position += p_clip_rect.position;
|
|
|
|
+ if (!ci->vp_render && !ci->copy_back_buffer) {
|
|
|
|
+ // Cull out ALL children in one step.
|
|
|
|
+ if (!p_clip_rect.intersects(bound, true)) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // can we combine with earlier check?
|
|
|
|
+ // if we enclose the bound completely, no need to check further children
|
|
|
|
+ p_enclosed = p_clip_rect.encloses(bound);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // if we are culled, and no children, no more needs doing
|
|
|
|
+ bool item_is_visible = ((!ci->commands.empty() && (p_enclosed ? true : p_clip_rect.intersects(global_rect, true))) || ci->vp_render || ci->copy_back_buffer);
|
|
|
|
+
|
|
|
|
+ if (!item_is_visible && !child_item_count) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (ci->use_parent_material && p_material_owner) {
|
|
|
|
+ ci->material_owner = p_material_owner;
|
|
|
|
+ } else {
|
|
|
|
+ p_material_owner = ci;
|
|
|
|
+ ci->material_owner = nullptr;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
|
|
|
|
+
|
|
|
|
+ if (modulate.a < 0.007) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (ci->children_order_dirty) {
|
|
|
|
+ ci->child_items.sort_custom<ItemIndexSort>();
|
|
|
|
+ ci->children_order_dirty = false;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ Item **child_items = ci->child_items.ptrw();
|
|
|
|
+
|
|
|
|
+ if (ci->clip) {
|
|
|
|
+ if (p_canvas_clip != nullptr) {
|
|
|
|
+ ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
|
|
|
|
+ } else {
|
|
|
|
+ ci->final_clip_rect = global_rect;
|
|
|
|
+ }
|
|
|
|
+ ci->final_clip_rect.position = ci->final_clip_rect.position.round();
|
|
|
|
+ ci->final_clip_rect.size = ci->final_clip_rect.size.round();
|
|
|
|
+ ci->final_clip_owner = ci;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+ ci->final_clip_owner = p_canvas_clip;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (ci->sort_y) {
|
|
|
|
+ if (ci->ysort_children_count == -1) {
|
|
|
|
+ ci->ysort_children_count = 0;
|
|
|
|
+ _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ child_item_count = ci->ysort_children_count;
|
|
|
|
+
|
|
|
|
+ // NOTE : Use of alloca here in a recursive function could make it susceptible to stack overflow.
|
|
|
|
+ // This was present in the original Item code. Consider changing to make safer.
|
|
|
|
+ child_items = (Item **)alloca(child_item_count * sizeof(Item *));
|
|
|
|
+
|
|
|
|
+ int i = 0;
|
|
|
|
+ _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i);
|
|
|
|
+
|
|
|
|
+ SortArray<Item *, ItemPtrSort> sorter;
|
|
|
|
+ sorter.sort(child_items, child_item_count);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (ci->z_relative) {
|
|
|
|
+ p_z = CLAMP(p_z + ci->z_index, VS::CANVAS_ITEM_Z_MIN, VS::CANVAS_ITEM_Z_MAX);
|
|
|
|
+ } else {
|
|
|
|
+ p_z = ci->z_index;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ for (int i = 0; i < child_item_count; i++) {
|
|
|
|
+ if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) {
|
|
|
|
+ continue;
|
|
|
|
+ }
|
|
|
|
+ if (ci->sort_y) {
|
|
|
|
+ _render_canvas_item_cull_by_node(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, p_enclosed);
|
|
|
|
+ } else {
|
|
|
|
+ _render_canvas_item_cull_by_node(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, p_enclosed);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (ci->copy_back_buffer) {
|
|
|
|
+ ci->copy_back_buffer->screen_rect = final_xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // something to draw?
|
|
|
|
+ if (item_is_visible) {
|
|
|
|
+ // Note : This has been moved to inside the (item_is_visible) check.
|
|
|
|
+ // It was OUTSIDE in the item culled code, which I suspect was incorrect.
|
|
|
|
+ // A redraw should not be issued if an item is not on screen?
|
|
|
|
+ // Even so, watch for regressions here.
|
|
|
|
+ if (ci->update_when_visible) {
|
|
|
|
+ VisualServerRaster::redraw_request(false);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Note we have already stored ci->final_transform
|
|
|
|
+ // and ci->global_rect_cache, and made sure these are up to date.
|
|
|
|
+ ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
|
|
|
|
+ ci->light_masked = false;
|
|
|
|
+
|
|
|
|
+ int zidx = p_z - VS::CANVAS_ITEM_Z_MIN;
|
|
|
|
+
|
|
|
|
+ if (z_last_list[zidx]) {
|
|
|
|
+ z_last_list[zidx]->next = ci;
|
|
|
|
+ z_last_list[zidx] = ci;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+ z_list[zidx] = ci;
|
|
|
|
+ z_last_list[zidx] = ci;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ ci->next = nullptr;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ for (int i = 0; i < child_item_count; i++) {
|
|
|
|
+ if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y)) {
|
|
|
|
+ continue;
|
|
|
|
+ }
|
|
|
|
+ if (ci->sort_y) {
|
|
|
|
+ _render_canvas_item_cull_by_node(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, p_enclosed);
|
|
} else {
|
|
} else {
|
|
- _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
|
|
|
|
|
|
+ _render_canvas_item_cull_by_node(child_items[i], final_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, p_enclosed);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
@@ -253,9 +615,47 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
|
|
memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
|
|
memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
|
|
memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
|
|
memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
|
|
|
|
|
|
- for (int i = 0; i < l; i++) {
|
|
|
|
- _render_canvas_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
|
|
|
|
- }
|
|
|
|
|
|
+#ifdef VISUAL_SERVER_CANVAS_TIME_NODE_CULLING
|
|
|
|
+ bool measure = (Engine::get_singleton()->get_frames_drawn() % 100) == 0;
|
|
|
|
+ measure &= !Engine::get_singleton()->is_editor_hint();
|
|
|
|
+
|
|
|
|
+ if (measure) {
|
|
|
|
+ uint64_t totalA = 0;
|
|
|
|
+ uint64_t totalB = 0;
|
|
|
|
+
|
|
|
|
+ for (int i = 0; i < l; i++) {
|
|
|
|
+ uint64_t beforeB = OS::get_singleton()->get_ticks_usec();
|
|
|
|
+ _render_canvas_item_cull_by_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
|
|
|
|
+ uint64_t afterB = OS::get_singleton()->get_ticks_usec();
|
|
|
|
+
|
|
|
|
+ uint64_t beforeA = OS::get_singleton()->get_ticks_usec();
|
|
|
|
+ _prepare_tree_bounds(ci[i].item);
|
|
|
|
+ _render_canvas_item_cull_by_node(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false);
|
|
|
|
+ uint64_t afterA = OS::get_singleton()->get_ticks_usec();
|
|
|
|
+
|
|
|
|
+ totalA += afterA - beforeA;
|
|
|
|
+ totalB += afterB - beforeB;
|
|
|
|
+
|
|
|
|
+ } // for i
|
|
|
|
+
|
|
|
|
+ print_line("old : " + itos(totalB) + ", new : " + itos(totalA));
|
|
|
|
+
|
|
|
|
+ } // if measure
|
|
|
|
+ else {
|
|
|
|
+#else
|
|
|
|
+ {
|
|
|
|
+#endif
|
|
|
|
+ if (_canvas_cull_mode == CANVAS_CULL_MODE_NODE) {
|
|
|
|
+ for (int i = 0; i < l; i++) {
|
|
|
|
+ _prepare_tree_bounds(ci[i].item);
|
|
|
|
+ _render_canvas_item_cull_by_node(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false);
|
|
|
|
+ }
|
|
|
|
+ } else {
|
|
|
|
+ for (int i = 0; i < l; i++) {
|
|
|
|
+ _render_canvas_item_cull_by_item(ci[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ } // if not measure
|
|
|
|
|
|
VSG::canvas_render->canvas_render_items_begin(p_canvas->modulate, p_lights, p_transform);
|
|
VSG::canvas_render->canvas_render_items_begin(p_canvas->modulate, p_lights, p_transform);
|
|
for (int i = 0; i < z_range; i++) {
|
|
for (int i = 0; i < z_range; i++) {
|
|
@@ -337,10 +737,21 @@ RID VisualServerCanvas::canvas_item_create() {
|
|
return canvas_item_owner.make_rid(canvas_item);
|
|
return canvas_item_owner.make_rid(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+void VisualServerCanvas::canvas_item_set_name(RID p_item, String p_name) {
|
|
|
|
+#ifdef VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES
|
|
|
|
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
|
|
+ ERR_FAIL_COND(!canvas_item);
|
|
|
|
+ canvas_item->name = p_name;
|
|
|
|
+#endif
|
|
|
|
+}
|
|
|
|
+
|
|
void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
|
|
void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
|
|
+ // dirty the item and any previous parents
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
|
|
+
|
|
if (canvas_item->parent.is_valid()) {
|
|
if (canvas_item->parent.is_valid()) {
|
|
if (canvas_owner.owns(canvas_item->parent)) {
|
|
if (canvas_owner.owns(canvas_item->parent)) {
|
|
Canvas *canvas = canvas_owner.get(canvas_item->parent);
|
|
Canvas *canvas = canvas_owner.get(canvas_item->parent);
|
|
@@ -364,6 +775,8 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
|
|
ci.item = canvas_item;
|
|
ci.item = canvas_item;
|
|
canvas->child_items.push_back(ci);
|
|
canvas->child_items.push_back(ci);
|
|
canvas->children_order_dirty = true;
|
|
canvas->children_order_dirty = true;
|
|
|
|
+
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
} else if (canvas_item_owner.owns(p_parent)) {
|
|
} else if (canvas_item_owner.owns(p_parent)) {
|
|
Item *item_owner = canvas_item_owner.get(p_parent);
|
|
Item *item_owner = canvas_item_owner.get(p_parent);
|
|
item_owner->child_items.push_back(canvas_item);
|
|
item_owner->child_items.push_back(canvas_item);
|
|
@@ -373,19 +786,31 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
|
|
_mark_ysort_dirty(item_owner, canvas_item_owner);
|
|
_mark_ysort_dirty(item_owner, canvas_item_owner);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ // keep the integrity of the bounds when adding to avoid false
|
|
|
|
+ // warning flags, by forcing the added child to be dirty
|
|
|
|
+ canvas_item->bound_dirty = false;
|
|
|
|
+ canvas_item->parent = p_parent;
|
|
|
|
+ _make_bound_dirty_reparent(canvas_item);
|
|
} else {
|
|
} else {
|
|
ERR_FAIL_MSG("Invalid parent.");
|
|
ERR_FAIL_MSG("Invalid parent.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
canvas_item->parent = p_parent;
|
|
canvas_item->parent = p_parent;
|
|
|
|
+
|
|
|
|
+ _check_bound_integrity(canvas_item);
|
|
}
|
|
}
|
|
void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
|
|
void VisualServerCanvas::canvas_item_set_visible(RID p_item, bool p_visible) {
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
- canvas_item->visible = p_visible;
|
|
|
|
|
|
+ // check for noop
|
|
|
|
+ if (p_visible != canvas_item->visible) {
|
|
|
|
+ canvas_item->visible = p_visible;
|
|
|
|
+ _make_bound_dirty(canvas_item, true);
|
|
|
|
+ }
|
|
|
|
|
|
|
|
+ // could this be enclosed in the noop? not sure
|
|
_mark_ysort_dirty(canvas_item, canvas_item_owner);
|
|
_mark_ysort_dirty(canvas_item, canvas_item_owner);
|
|
}
|
|
}
|
|
void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
|
|
void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
|
|
@@ -393,6 +818,7 @@ void VisualServerCanvas::canvas_item_set_light_mask(RID p_item, int p_mask) {
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
canvas_item->light_mask = p_mask;
|
|
canvas_item->light_mask = p_mask;
|
|
|
|
+ _check_bound_integrity(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
|
|
void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
|
|
@@ -400,18 +826,28 @@ void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
canvas_item->xform = p_transform;
|
|
canvas_item->xform = p_transform;
|
|
|
|
+
|
|
|
|
+ // Special case!
|
|
|
|
+ // Modifying the transform DOES NOT affect the local bound.
|
|
|
|
+ // It only affects the local bound of the PARENT node (if there is one).
|
|
|
|
+ if (canvas_item_owner.owns(canvas_item->parent)) {
|
|
|
|
+ Item *canvas_item_parent = canvas_item_owner.get(canvas_item->parent);
|
|
|
|
+ _make_bound_dirty(canvas_item_parent);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) {
|
|
void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip) {
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
canvas_item->clip = p_clip;
|
|
canvas_item->clip = p_clip;
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
|
|
void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
canvas_item->distance_field = p_enable;
|
|
canvas_item->distance_field = p_enable;
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
|
|
void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
@@ -419,18 +855,21 @@ void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_r
|
|
|
|
|
|
canvas_item->custom_rect = p_custom_rect;
|
|
canvas_item->custom_rect = p_custom_rect;
|
|
canvas_item->rect = p_rect;
|
|
canvas_item->rect = p_rect;
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) {
|
|
void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color &p_color) {
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
canvas_item->modulate = p_color;
|
|
canvas_item->modulate = p_color;
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
|
|
void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
canvas_item->self_modulate = p_color;
|
|
canvas_item->self_modulate = p_color;
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
|
|
void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
|
|
@@ -438,6 +877,7 @@ void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_e
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
canvas_item->behind = p_enable;
|
|
canvas_item->behind = p_enable;
|
|
|
|
+ _check_bound_integrity(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
|
|
void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
|
|
@@ -445,6 +885,7 @@ void VisualServerCanvas::canvas_item_set_update_when_visible(RID p_item, bool p_
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
canvas_item->update_when_visible = p_update;
|
|
canvas_item->update_when_visible = p_update;
|
|
|
|
+ _check_bound_integrity(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
|
|
void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
|
|
@@ -504,6 +945,7 @@ void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2 &p_from,
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->rect_dirty = true;
|
|
|
|
|
|
canvas_item->commands.push_back(line);
|
|
canvas_item->commands.push_back(line);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
|
|
void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
|
|
@@ -586,6 +1028,7 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
|
|
}
|
|
}
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->commands.push_back(pline);
|
|
canvas_item->commands.push_back(pline);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
|
|
void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
|
|
@@ -609,6 +1052,7 @@ void VisualServerCanvas::canvas_item_add_multiline(RID p_item, const Vector<Poin
|
|
|
|
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->commands.push_back(pline);
|
|
canvas_item->commands.push_back(pline);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
|
|
void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
|
|
@@ -622,6 +1066,7 @@ void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, c
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->rect_dirty = true;
|
|
|
|
|
|
canvas_item->commands.push_back(rect);
|
|
canvas_item->commands.push_back(rect);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
|
|
void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
|
|
@@ -635,6 +1080,7 @@ void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2 &p_pos,
|
|
circle->radius = p_radius;
|
|
circle->radius = p_radius;
|
|
|
|
|
|
canvas_item->commands.push_back(circle);
|
|
canvas_item->commands.push_back(circle);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) {
|
|
void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) {
|
|
@@ -668,6 +1114,7 @@ void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2 &p
|
|
rect->normal_map = p_normal_map;
|
|
rect->normal_map = p_normal_map;
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->commands.push_back(rect);
|
|
canvas_item->commands.push_back(rect);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_add_texture_multirect_region(RID p_item, const Vector<Rect2> &p_rects, RID p_texture, const Vector<Rect2> &p_src_rects, const Color &p_modulate, uint32_t p_canvas_rect_flags, RID p_normal_map) {
|
|
void VisualServerCanvas::canvas_item_add_texture_multirect_region(RID p_item, const Vector<Rect2> &p_rects, RID p_texture, const Vector<Rect2> &p_src_rects, const Color &p_modulate, uint32_t p_canvas_rect_flags, RID p_normal_map) {
|
|
@@ -738,6 +1185,7 @@ void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const R
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->rect_dirty = true;
|
|
|
|
|
|
canvas_item->commands.push_back(rect);
|
|
canvas_item->commands.push_back(rect);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) {
|
|
void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) {
|
|
@@ -761,6 +1209,7 @@ void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_r
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->rect_dirty = true;
|
|
|
|
|
|
canvas_item->commands.push_back(style);
|
|
canvas_item->commands.push_back(style);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) {
|
|
void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) {
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
@@ -777,6 +1226,7 @@ void VisualServerCanvas::canvas_item_add_primitive(RID p_item, const Vector<Poin
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->rect_dirty = true;
|
|
|
|
|
|
canvas_item->commands.push_back(prim);
|
|
canvas_item->commands.push_back(prim);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) {
|
|
void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) {
|
|
@@ -807,6 +1257,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->rect_dirty = true;
|
|
|
|
|
|
canvas_item->commands.push_back(polygon);
|
|
canvas_item->commands.push_back(polygon);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_antialiasing_use_indices) {
|
|
void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_antialiasing_use_indices) {
|
|
@@ -852,6 +1303,7 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->rect_dirty = true;
|
|
|
|
|
|
canvas_item->commands.push_back(polygon);
|
|
canvas_item->commands.push_back(polygon);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
|
|
void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
|
|
@@ -863,6 +1315,7 @@ void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transfo
|
|
tr->xform = p_transform;
|
|
tr->xform = p_transform;
|
|
|
|
|
|
canvas_item->commands.push_back(tr);
|
|
canvas_item->commands.push_back(tr);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) {
|
|
void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) {
|
|
@@ -878,6 +1331,7 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, con
|
|
m->modulate = p_modulate;
|
|
m->modulate = p_modulate;
|
|
|
|
|
|
canvas_item->commands.push_back(m);
|
|
canvas_item->commands.push_back(m);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal) {
|
|
void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal) {
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
@@ -894,6 +1348,7 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles,
|
|
|
|
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->commands.push_back(part);
|
|
canvas_item->commands.push_back(part);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) {
|
|
void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) {
|
|
@@ -908,6 +1363,7 @@ void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p
|
|
|
|
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->rect_dirty = true;
|
|
canvas_item->commands.push_back(mm);
|
|
canvas_item->commands.push_back(mm);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
|
|
void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
|
|
@@ -919,6 +1375,7 @@ void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore)
|
|
ci->ignore = p_ignore;
|
|
ci->ignore = p_ignore;
|
|
|
|
|
|
canvas_item->commands.push_back(ci);
|
|
canvas_item->commands.push_back(ci);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
|
|
void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
@@ -927,6 +1384,7 @@ void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_e
|
|
canvas_item->sort_y = p_enable;
|
|
canvas_item->sort_y = p_enable;
|
|
|
|
|
|
_mark_ysort_dirty(canvas_item, canvas_item_owner);
|
|
_mark_ysort_dirty(canvas_item, canvas_item_owner);
|
|
|
|
+ _check_bound_integrity(canvas_item);
|
|
}
|
|
}
|
|
void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
|
|
void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
|
|
ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN || p_z > VS::CANVAS_ITEM_Z_MAX);
|
|
ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN || p_z > VS::CANVAS_ITEM_Z_MAX);
|
|
@@ -935,12 +1393,14 @@ void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
canvas_item->z_index = p_z;
|
|
canvas_item->z_index = p_z;
|
|
|
|
+ _check_bound_integrity(canvas_item);
|
|
}
|
|
}
|
|
void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
|
|
void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
canvas_item->z_relative = p_enable;
|
|
canvas_item->z_relative = p_enable;
|
|
|
|
+ _check_bound_integrity(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
Rect2 VisualServerCanvas::_debug_canvas_item_get_rect(RID p_item) {
|
|
Rect2 VisualServerCanvas::_debug_canvas_item_get_rect(RID p_item) {
|
|
@@ -979,7 +1439,34 @@ void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton)
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
- canvas_item->skeleton = p_skeleton;
|
|
|
|
|
|
+ if (_canvas_cull_mode == CANVAS_CULL_MODE_NODE) {
|
|
|
|
+ // No op?
|
|
|
|
+ if (canvas_item->skeleton == p_skeleton) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Detach from any previous skeleton.
|
|
|
|
+ if (canvas_item->skeleton.is_valid()) {
|
|
|
|
+ VSG::storage->skeleton_attach_canvas_item(canvas_item->skeleton, p_item, false);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ canvas_item->skeleton = p_skeleton;
|
|
|
|
+
|
|
|
|
+ // Attach to new skeleton.
|
|
|
|
+ if (p_skeleton.is_valid()) {
|
|
|
|
+ VSG::storage->skeleton_attach_canvas_item(p_skeleton, p_item, true);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
|
|
+ } else {
|
|
|
|
+ canvas_item->skeleton = p_skeleton;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void VisualServerCanvas::_canvas_item_skeleton_moved(RID p_item) {
|
|
|
|
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
|
|
+ ERR_FAIL_COND(!canvas_item);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
|
|
void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
|
|
@@ -998,12 +1485,14 @@ void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_e
|
|
canvas_item->copy_back_buffer->rect = p_rect;
|
|
canvas_item->copy_back_buffer->rect = p_rect;
|
|
canvas_item->copy_back_buffer->full = p_rect == Rect2();
|
|
canvas_item->copy_back_buffer->full = p_rect == Rect2();
|
|
}
|
|
}
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_clear(RID p_item) {
|
|
void VisualServerCanvas::canvas_item_clear(RID p_item) {
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
Item *canvas_item = canvas_item_owner.getornull(p_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
canvas_item->clear();
|
|
canvas_item->clear();
|
|
}
|
|
}
|
|
void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
|
|
void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
|
|
@@ -1023,6 +1512,7 @@ void VisualServerCanvas::canvas_item_set_draw_index(RID p_item, int p_index) {
|
|
canvas->children_order_dirty = true;
|
|
canvas->children_order_dirty = true;
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
|
|
+ _check_bound_integrity(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
|
|
void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
|
|
@@ -1030,6 +1520,7 @@ void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material) {
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
canvas_item->material = p_material;
|
|
canvas_item->material = p_material;
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
|
|
void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
|
|
@@ -1037,6 +1528,7 @@ void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_
|
|
ERR_FAIL_COND(!canvas_item);
|
|
ERR_FAIL_COND(!canvas_item);
|
|
|
|
|
|
canvas_item->use_parent_material = p_enable;
|
|
canvas_item->use_parent_material = p_enable;
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
}
|
|
}
|
|
|
|
|
|
RID VisualServerCanvas::canvas_light_create() {
|
|
RID VisualServerCanvas::canvas_light_create() {
|
|
@@ -1378,6 +1870,7 @@ bool VisualServerCanvas::free(RID p_rid) {
|
|
} else if (canvas_item_owner.owns(p_rid)) {
|
|
} else if (canvas_item_owner.owns(p_rid)) {
|
|
Item *canvas_item = canvas_item_owner.get(p_rid);
|
|
Item *canvas_item = canvas_item_owner.get(p_rid);
|
|
ERR_FAIL_COND_V(!canvas_item, true);
|
|
ERR_FAIL_COND_V(!canvas_item, true);
|
|
|
|
+ _make_bound_dirty(canvas_item);
|
|
|
|
|
|
if (canvas_item->parent.is_valid()) {
|
|
if (canvas_item->parent.is_valid()) {
|
|
if (canvas_owner.owns(canvas_item->parent)) {
|
|
if (canvas_owner.owns(canvas_item->parent)) {
|
|
@@ -1390,6 +1883,7 @@ bool VisualServerCanvas::free(RID p_rid) {
|
|
if (item_owner->sort_y) {
|
|
if (item_owner->sort_y) {
|
|
_mark_ysort_dirty(item_owner, canvas_item_owner);
|
|
_mark_ysort_dirty(item_owner, canvas_item_owner);
|
|
}
|
|
}
|
|
|
|
+ _check_bound_integrity(item_owner);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
@@ -1465,11 +1959,120 @@ bool VisualServerCanvas::free(RID p_rid) {
|
|
return true;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+#ifdef VISUAL_SERVER_CANVAS_CHECK_BOUNDS
|
|
|
|
+// Debugging function to check that the bound dirty flags in the tree make sense.
|
|
|
|
+// Any item that has is dirty, all parents should be dirty up to the root
|
|
|
|
+// (except in hidden branches, which are not kept track of for performance reasons).
|
|
|
|
+bool VisualServerCanvas::_check_bound_integrity(const Item *p_item) {
|
|
|
|
+ while (p_item) {
|
|
|
|
+ if (canvas_item_owner.owns(p_item->parent)) {
|
|
|
|
+ p_item = canvas_item_owner.get(p_item->parent);
|
|
|
|
+ } else {
|
|
|
|
+ return _check_bound_integrity_down(p_item, p_item->bound_dirty);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return true;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+bool VisualServerCanvas::_check_bound_integrity_down(const Item *p_item, bool p_bound_dirty) {
|
|
|
|
+ // don't care about integrity into invisible branches
|
|
|
|
+ if (!p_item->visible) {
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (p_item->bound_dirty) {
|
|
|
|
+ if (!p_bound_dirty) {
|
|
|
|
+ _print_tree(p_item);
|
|
|
|
+ ERR_PRINT("bound integrity check failed");
|
|
|
|
+ return false;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // go through children
|
|
|
|
+ int child_item_count = p_item->child_items.size();
|
|
|
|
+ Item *const *child_items = p_item->child_items.ptr();
|
|
|
|
+
|
|
|
|
+ for (int n = 0; n < child_item_count; n++) {
|
|
|
|
+ if (!_check_bound_integrity_down(child_items[n], p_bound_dirty)) {
|
|
|
|
+ return false;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ return true;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void VisualServerCanvas::_print_tree(const Item *p_item) {
|
|
|
|
+ const Item *highlight = p_item;
|
|
|
|
+
|
|
|
|
+ while (p_item) {
|
|
|
|
+ if (canvas_item_owner.owns(p_item->parent)) {
|
|
|
|
+ p_item = canvas_item_owner.get(p_item->parent);
|
|
|
|
+ } else {
|
|
|
|
+ _print_tree_down(0, 0, p_item, highlight);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void VisualServerCanvas::_print_tree_down(int p_child_id, int p_depth, const Item *p_item, const Item *p_highlight, bool p_hidden) {
|
|
|
|
+ String sz;
|
|
|
|
+ for (int n = 0; n < p_depth; n++) {
|
|
|
|
+ sz += "\t";
|
|
|
|
+ }
|
|
|
|
+ if (p_item == p_highlight) {
|
|
|
|
+ sz += "* ";
|
|
|
|
+ }
|
|
|
|
+ sz += itos(p_child_id) + " ";
|
|
|
|
+#ifdef VISUAL_SERVER_CANVAS_DEBUG_ITEM_NAMES
|
|
|
|
+ sz += p_item->name + "\t";
|
|
|
|
+#endif
|
|
|
|
+ sz += String(Variant(p_item->global_rect_cache)) + " ";
|
|
|
|
+
|
|
|
|
+ if (!p_item->visible) {
|
|
|
|
+ sz += "(H) ";
|
|
|
|
+ p_hidden = true;
|
|
|
|
+ } else if (p_hidden) {
|
|
|
|
+ sz += "(HI) ";
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (p_item->bound_dirty) {
|
|
|
|
+ sz += "(dirty) ";
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (p_item->parent == RID()) {
|
|
|
|
+ sz += "(parent NULL) ";
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ print_line(sz);
|
|
|
|
+
|
|
|
|
+ // go through children
|
|
|
|
+ int child_item_count = p_item->child_items.size();
|
|
|
|
+ Item *const *child_items = p_item->child_items.ptr();
|
|
|
|
+
|
|
|
|
+ for (int n = 0; n < child_item_count; n++) {
|
|
|
|
+ _print_tree_down(n, p_depth + 1, child_items[n], p_highlight, p_hidden);
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+#endif
|
|
|
|
+
|
|
VisualServerCanvas::VisualServerCanvas() {
|
|
VisualServerCanvas::VisualServerCanvas() {
|
|
z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
|
|
z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
|
|
z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
|
|
z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
|
|
|
|
|
|
disable_scale = false;
|
|
disable_scale = false;
|
|
|
|
+
|
|
|
|
+ int mode = GLOBAL_DEF("rendering/2d/options/culling_mode", 1);
|
|
|
|
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/options/culling_mode", PropertyInfo(Variant::INT, "rendering/2d/options/culling_mode", PROPERTY_HINT_ENUM, "Item,Node"));
|
|
|
|
+
|
|
|
|
+ switch (mode) {
|
|
|
|
+ default: {
|
|
|
|
+ _canvas_cull_mode = CANVAS_CULL_MODE_NODE;
|
|
|
|
+ } break;
|
|
|
|
+ case 0: {
|
|
|
|
+ _canvas_cull_mode = CANVAS_CULL_MODE_ITEM;
|
|
|
|
+ } break;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
VisualServerCanvas::~VisualServerCanvas() {
|
|
VisualServerCanvas::~VisualServerCanvas() {
|