Fix use after free in `GDScriptLanguage::debug_get_globals`
@@ -402,7 +402,9 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant>
}
const Variant &var = gl_array[E.value];
- if (Object *obj = var) {
+ bool freed = false;
+ const Object *obj = var.get_validated_object_with_check(freed);
+ if (obj && !freed) {
if (Object::cast_to<GDScriptNativeClass>(obj)) {
continue;