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@@ -498,7 +498,7 @@
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<description>
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<description>
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Returns [code]true[/code] if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor.
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Returns [code]true[/code] if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor.
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Returns [code]false[/code] if the Godot binary used to run the project is a [i]release[/i] export template.
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Returns [code]false[/code] if the Godot binary used to run the project is a [i]release[/i] export template.
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- To check whether the Godot binary used to run the project is an export template (debug or release), use [code]OS.has_feature("standalone")[/code] instead.
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+ To check whether the Godot binary used to run the project is an export template (debug or release), use [code]OS.has_feature("template")[/code] instead.
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</description>
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</description>
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</method>
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</method>
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<method name="is_keycode_unicode" qualifiers="const">
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<method name="is_keycode_unicode" qualifiers="const">
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