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@@ -1145,7 +1145,7 @@ int EditorNode3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_
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}
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Vector<int> EditorNode3DGizmoPlugin::subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector<Plane> &p_frustum) const {
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- TypedArray<Transform3D> frustum;
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+ TypedArray<Plane> frustum;
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frustum.resize(p_frustum.size());
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for (int i = 0; i < p_frustum.size(); i++) {
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frustum[i] = p_frustum[i];
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