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Merge pull request #95640 from kevinkuo52/debug-overdraw-call-count

Fix draw call count and object count for OverDraw display mode on Forward+
Rémi Verschelde 1 éve
szülő
commit
2af825c0aa

+ 1 - 1
servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp

@@ -1749,7 +1749,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
 	int *render_info = p_render_data->render_info ? p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE] : (int *)nullptr;
 	int *render_info = p_render_data->render_info ? p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE] : (int *)nullptr;
 	_fill_instance_data(RENDER_LIST_OPAQUE, render_info);
 	_fill_instance_data(RENDER_LIST_OPAQUE, render_info);
 	_fill_instance_data(RENDER_LIST_MOTION, render_info);
 	_fill_instance_data(RENDER_LIST_MOTION, render_info);
-	_fill_instance_data(RENDER_LIST_ALPHA);
+	_fill_instance_data(RENDER_LIST_ALPHA, render_info);
 
 
 	RD::get_singleton()->draw_command_end_label();
 	RD::get_singleton()->draw_command_end_label();