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Merge pull request #65983 from Mickeon/rename-audio-player-volume-db

Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
Rémi Verschelde 2 år sedan
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2b376437a2

+ 4 - 4
doc/classes/AudioStreamPlayer3D.xml

@@ -7,7 +7,7 @@
 		Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code].
 		By default, audio is heard from the camera position. This can be changed by adding an [AudioListener3D] node to the scene and enabling it by calling [method AudioListener3D.make_current] on it.
 		See also [AudioStreamPlayer] to play a sound non-positionally.
-		[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
+		[b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
 	</description>
 	<tutorials>
 		<link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link>
@@ -102,12 +102,12 @@
 		<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
 			If [code]true[/code], the playback is paused. You can resume it by setting [member stream_paused] to [code]false[/code].
 		</member>
-		<member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db" default="0.0">
-			The base sound level unaffected by dampening, in decibels.
-		</member>
 		<member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" default="10.0">
 			The factor for the attenuation effect. Higher values make the sound audible over a larger distance.
 		</member>
+		<member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0">
+			The base sound level unaffected by dampening, in decibels.
+		</member>
 	</members>
 	<signals>
 		<signal name="finished">

+ 6 - 0
editor/project_converter_3_to_4.cpp

@@ -379,6 +379,7 @@ static const char *gdscript_function_renames[][2] = {
 	{ "get_theme_item_types", "get_theme_item_type_list" }, // Theme
 	{ "get_timer_process_mode", "get_timer_process_callback" }, // Timer
 	{ "get_translation", "get_position" }, // Node3D broke GLTFNode which is used rarely
+	{ "get_unit_db", "get_volume_db" }, // AudioStreamPlayer3D
 	{ "get_unit_offset", "get_progress_ratio" }, // PathFollow2D, PathFollow3D
 	{ "get_use_in_baked_light", "is_baking_navigation" }, // GridMap
 	{ "get_used_cells_by_id", "get_used_cells" }, // TileMap
@@ -544,6 +545,7 @@ static const char *gdscript_function_renames[][2] = {
 	{ "set_text_align", "set_text_alignment" }, // Button
 	{ "set_timer_process_mode", "set_timer_process_callback" }, // Timer
 	{ "set_translation", "set_position" }, // Node3D - this broke GLTFNode which is used rarely
+	{ "set_unit_db", "set_volume_db" }, // AudioStreamPlayer3D
 	{ "set_unit_offset", "set_progress_ratio" }, // PathFollow2D, PathFollow3D
 	{ "set_uv2", "surface_set_uv2" }, // ImmediateMesh broke Surffacetool
 	{ "set_v_drag_enabled", "set_drag_vertical_enabled" }, // Camera2D
@@ -812,6 +814,7 @@ static const char *csharp_function_renames[][2] = {
 	{ "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme
 	{ "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer
 	{ "GetTranslation", "GetPosition" }, // Node3D broke GLTFNode which is used rarely
+	{ "GetUnitDb", "GetVolumeDb" }, // AudioStreamPlayer3D
 	{ "GetUnitOffset", "GetProgressRatio" }, // PathFollow2D, PathFollow3D
 	{ "GetUseInBakedLight", "IsBakingNavigation" }, // GridMap
 	{ "GetUsedCellsById", "GetUsedCells" }, // TileMap
@@ -969,6 +972,7 @@ static const char *csharp_function_renames[][2] = {
 	{ "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer
 	{ "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment
 	{ "SetTranslation", "SetPosition" }, // Node3D - this broke GLTFNode which is used rarely
+	{ "SetUnitDb", "SetVolumeDb" }, // AudioStreamPlayer3D
 	{ "SetUnitOffset", "SetProgressRatio" }, // PathFollow2D, PathFollow3D
 	{ "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh broke Surffacetool
 	{ "SetVDragEnabled", "SetDragVerticalEnabled" }, // Camera2D
@@ -1133,6 +1137,7 @@ static const char *gdscript_properties_renames[][2] = {
 	{ "table_hseparation", "table_h_separation" }, // Theme
 	{ "table_vseparation", "table_v_separation" }, // Theme
 	{ "translation", "position" }, // Node3D - broke GLTFNode
+	{ "unit_db", "volume_db" }, // AudioStreamPlayer3D
 	{ "unit_offset", "progress_ratio" }, // PathFollow2D, PathFollow3D
 	{ "vseparation", "v_separation" }, // Theme
 
@@ -1223,6 +1228,7 @@ static const char *csharp_properties_renames[][2] = {
 	{ "TableHseparation", "TableHSeparation" }, // Theme
 	{ "TableVseparation", "TableVSeparation" }, // Theme
 	{ "Translation", "Position" }, // Node3D - broke GLTFNode
+	{ "UnitDb", "VolumeDb" }, // AudioStreamPlayer3D
 	{ "UnitOffset", "ProgressRatio" }, // PathFollow2D, PathFollow3D
 	{ "Vseparation", "VSeparation" }, // Theme
 

+ 8 - 8
scene/3d/audio_stream_player_3d.cpp

@@ -231,7 +231,7 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
 		}
 	}
 
-	att += unit_db;
+	att += volume_db;
 	if (att > max_db) {
 		att = max_db;
 	}
@@ -538,12 +538,12 @@ Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
 	return stream;
 }
 
-void AudioStreamPlayer3D::set_unit_db(float p_volume) {
-	unit_db = p_volume;
+void AudioStreamPlayer3D::set_volume_db(float p_volume) {
+	volume_db = p_volume;
 }
 
-float AudioStreamPlayer3D::get_unit_db() const {
-	return unit_db;
+float AudioStreamPlayer3D::get_volume_db() const {
+	return volume_db;
 }
 
 void AudioStreamPlayer3D::set_unit_size(float p_volume) {
@@ -810,8 +810,8 @@ void AudioStreamPlayer3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
 	ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
 
-	ClassDB::bind_method(D_METHOD("set_unit_db", "unit_db"), &AudioStreamPlayer3D::set_unit_db);
-	ClassDB::bind_method(D_METHOD("get_unit_db"), &AudioStreamPlayer3D::get_unit_db);
+	ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer3D::set_volume_db);
+	ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer3D::get_volume_db);
 
 	ClassDB::bind_method(D_METHOD("set_unit_size", "unit_size"), &AudioStreamPlayer3D::set_unit_size);
 	ClassDB::bind_method(D_METHOD("get_unit_size"), &AudioStreamPlayer3D::get_unit_size);
@@ -878,7 +878,7 @@ void AudioStreamPlayer3D::_bind_methods() {
 
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Logarithmic,Disabled"), "set_attenuation_model", "get_attenuation_model");
-	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_db", PROPERTY_HINT_RANGE, "-80,80,suffix:dB"), "set_unit_db", "get_unit_db");
+	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,80,suffix:dB"), "set_volume_db", "get_volume_db");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6,suffix:dB"), "set_max_db", "get_max_db");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");

+ 3 - 3
scene/3d/audio_stream_player_3d.h

@@ -71,7 +71,7 @@ private:
 	SafeNumeric<float> setplay{ -1.0 };
 
 	AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE;
-	float unit_db = 0.0;
+	float volume_db = 0.0;
 	float unit_size = 10.0;
 	float max_db = 3.0;
 	float pitch_scale = 1.0;
@@ -128,8 +128,8 @@ public:
 	void set_stream(Ref<AudioStream> p_stream);
 	Ref<AudioStream> get_stream() const;
 
-	void set_unit_db(float p_volume);
-	float get_unit_db() const;
+	void set_volume_db(float p_volume);
+	float get_volume_db() const;
 
 	void set_unit_size(float p_volume);
 	float get_unit_size() const;

+ 1 - 5
scene/animation/animation_tree.cpp

@@ -1565,11 +1565,7 @@ void AnimationTree::_process_graph(double p_delta) {
 						}
 
 						real_t db = Math::linear_to_db(MAX(blend, 0.00001));
-						if (t->object->has_method(SNAME("set_unit_db"))) {
-							t->object->call(SNAME("set_unit_db"), db);
-						} else {
-							t->object->call(SNAME("set_volume_db"), db);
-						}
+						t->object->call(SNAME("set_volume_db"), db);
 					} break;
 					case Animation::TYPE_ANIMATION: {
 						if (blend < CMP_EPSILON) {