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@@ -279,9 +279,11 @@ bool RenderingLightCuller::add_light_camera_planes_directional(LightCullPlanes &
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// Create a third point from the light direction.
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Vector3 pt2 = pt0 - p_light_source.dir;
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- // Create plane from 3 points.
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- Plane p(pt0, pt1, pt2);
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- r_cull_planes.add_cull_plane(p);
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+ if (!_is_colinear_tri(pt0, pt1, pt2)) {
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+ // Create plane from 3 points.
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+ Plane p(pt0, pt1, pt2);
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+ r_cull_planes.add_cull_plane(p);
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+ }
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}
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// Last to 0 edge.
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@@ -295,9 +297,11 @@ bool RenderingLightCuller::add_light_camera_planes_directional(LightCullPlanes &
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// Create a third point from the light direction.
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Vector3 pt2 = pt0 - p_light_source.dir;
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- // Create plane from 3 points.
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- Plane p(pt0, pt1, pt2);
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- r_cull_planes.add_cull_plane(p);
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+ if (!_is_colinear_tri(pt0, pt1, pt2)) {
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+ // Create plane from 3 points.
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+ Plane p(pt0, pt1, pt2);
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+ r_cull_planes.add_cull_plane(p);
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+ }
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}
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#ifdef LIGHT_CULLER_DEBUG_LOGGING
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