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Revert "Fix control node transform animation jitter with pivot offset"

This reverts commit 15315f118ccd0a462eafa01801570c0dd887ca4d.

It caused a regression: #36087.
Rémi Verschelde 5 years ago
parent
commit
2bae35353d
1 changed files with 5 additions and 0 deletions
  1. 5 0
      scene/gui/control.cpp

+ 5 - 0
scene/gui/control.cpp

@@ -462,6 +462,11 @@ void Control::_update_canvas_item_transform() {
 	Transform2D xform = _get_internal_transform();
 	Transform2D xform = _get_internal_transform();
 	xform[2] += get_position();
 	xform[2] += get_position();
 
 
+	// We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
+	if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
+		xform[2] = xform[2].round();
+	}
+
 	VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform);
 	VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform);
 }
 }