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Fix "redefinition of 'ssr' with a different type" shader compile error.

bruvzg 5 年之前
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2bb119c088
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      servers/rendering/rasterizer_rd/shaders/specular_merge.glsl

+ 2 - 2
servers/rendering/rasterizer_rd/shaders/specular_merge.glsl

@@ -48,8 +48,8 @@ void main() {
 	frag_color.a = 0.0;
 #ifdef MODE_SSR
 
-	vec4 ssr = texture(ssr, uv_interp);
-	frag_color.rgb = mix(frag_color.rgb, ssr.rgb, ssr.a);
+	vec4 ssr_color = texture(ssr, uv_interp);
+	frag_color.rgb = mix(frag_color.rgb, ssr_color.rgb, ssr_color.a);
 #endif
 
 #ifdef MODE_MERGE