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@@ -463,15 +463,19 @@ Fog::VolumetricFog::~VolumetricFog() {
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if (fog_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(fog_uniform_set)) {
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RD::get_singleton()->free(fog_uniform_set);
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}
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- if (process_uniform_set_density.is_valid() && RD::get_singleton()->uniform_set_is_valid(process_uniform_set_density)) {
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- RD::get_singleton()->free(process_uniform_set_density);
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- }
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- if (process_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(process_uniform_set)) {
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- RD::get_singleton()->free(process_uniform_set);
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- }
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- if (process_uniform_set2.is_valid() && RD::get_singleton()->uniform_set_is_valid(process_uniform_set2)) {
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- RD::get_singleton()->free(process_uniform_set2);
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+
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+ // At this point, due to cascade deletions, the sets may no longer be valid, but still they must work as a group.
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+ gi_dependent_sets.valid = RD::get_singleton()->uniform_set_is_valid(gi_dependent_sets.process_uniform_set_density);
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+#ifdef DEV_ENABLED
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+ gi_dependent_sets.assert_actual_validity();
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+#endif
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+ if (gi_dependent_sets.valid) {
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+ RD::get_singleton()->free(gi_dependent_sets.copy_uniform_set);
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+ RD::get_singleton()->free(gi_dependent_sets.process_uniform_set_density);
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+ RD::get_singleton()->free(gi_dependent_sets.process_uniform_set);
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+ RD::get_singleton()->free(gi_dependent_sets.process_uniform_set2);
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}
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+
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if (sdfgi_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_uniform_set)) {
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RD::get_singleton()->free(sdfgi_uniform_set);
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}
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@@ -713,7 +717,10 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
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RD::get_singleton()->compute_list_end();
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}
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- if (fog->process_uniform_set_density.is_null() || !RD::get_singleton()->uniform_set_is_valid(fog->process_uniform_set_density)) {
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+#ifdef DEV_ENABLED
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+ fog->gi_dependent_sets.assert_actual_validity();
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+#endif
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+ if (!fog->gi_dependent_sets.valid) {
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//re create uniform set if needed
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Vector<RD::Uniform> uniforms;
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Vector<RD::Uniform> copy_uniforms;
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@@ -910,9 +917,9 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
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uniforms.push_back(u);
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}
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- fog->copy_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY), 0);
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+ fog->gi_dependent_sets.copy_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY), 0);
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- fog->process_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0);
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+ fog->gi_dependent_sets.process_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0);
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RID aux7 = uniforms.write[7].get_id(0);
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RID aux8 = uniforms.write[8].get_id(0);
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@@ -920,11 +927,13 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
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uniforms.write[7].set_id(0, aux8);
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uniforms.write[8].set_id(0, aux7);
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- fog->process_uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0);
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+ fog->gi_dependent_sets.process_uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0);
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uniforms.remove_at(8);
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uniforms.write[7].set_id(0, aux7);
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- fog->process_uniform_set_density = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY), 0);
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+ fog->gi_dependent_sets.process_uniform_set_density = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY), 0);
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+
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+ fog->gi_dependent_sets.valid = true;
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}
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bool using_sdfgi = RendererSceneRenderRD::get_singleton()->environment_get_volumetric_fog_gi_inject(p_settings.env) > 0.0001 && RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_enabled(p_settings.env) && (p_settings.sdfgi.is_valid());
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@@ -1067,7 +1076,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[using_sdfgi ? VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY_WITH_SDFGI : VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY]);
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- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, fog->process_uniform_set_density, 0);
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+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, fog->gi_dependent_sets.process_uniform_set_density, 0);
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if (using_sdfgi) {
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, fog->sdfgi_uniform_set, 1);
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@@ -1078,7 +1087,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
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// Copy fog to history buffer
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if (RendererSceneRenderRD::get_singleton()->environment_get_volumetric_fog_temporal_reprojection(p_settings.env)) {
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY]);
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- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, fog->copy_uniform_set, 0);
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+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, fog->gi_dependent_sets.copy_uniform_set, 0);
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RD::get_singleton()->compute_list_dispatch_threads(compute_list, fog->width, fog->height, fog->depth);
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RD::get_singleton()->compute_list_add_barrier(compute_list);
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}
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@@ -1090,7 +1099,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
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RENDER_TIMESTAMP("Filter Fog");
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FILTER]);
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- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, fog->process_uniform_set, 0);
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+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, fog->gi_dependent_sets.process_uniform_set, 0);
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RD::get_singleton()->compute_list_dispatch_threads(compute_list, fog->width, fog->height, fog->depth);
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RD::get_singleton()->compute_list_end();
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@@ -1101,7 +1110,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
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compute_list = RD::get_singleton()->compute_list_begin();
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FILTER]);
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- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, fog->process_uniform_set2, 0);
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+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, fog->gi_dependent_sets.process_uniform_set2, 0);
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RD::get_singleton()->compute_list_dispatch_threads(compute_list, fog->width, fog->height, fog->depth);
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RD::get_singleton()->compute_list_add_barrier(compute_list);
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@@ -1112,7 +1121,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
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RD::get_singleton()->draw_command_begin_label("Integrate Fog");
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.process_pipelines[VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG]);
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- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, fog->process_uniform_set, 0);
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+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, fog->gi_dependent_sets.process_uniform_set, 0);
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RD::get_singleton()->compute_list_dispatch_threads(compute_list, fog->width, fog->height, 1);
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RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER);
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