Allows line shapes to collide with objects falling from the top by default, which makes more sense for the most common cases.
@@ -14,8 +14,8 @@
<member name="distance" type="float" setter="set_distance" getter="get_distance" default="0.0">
The line's distance from the origin.
</member>
- <member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2(0, 1)">
- The line's normal.
+ <member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2(0, -1)">
+ The line's normal. Defaults to [code]Vector2.UP[/code].
</members>
<constants>
@@ -36,7 +36,8 @@
class LineShape2D : public Shape2D {
GDCLASS(LineShape2D, Shape2D);
- Vector2 normal = Vector2(0, 1);
+ // LineShape2D is often used for one-way platforms, where the normal pointing up makes sense.
+ Vector2 normal = Vector2(0, -1);
real_t distance = 0.0;
void _update_shape();