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@@ -97,6 +97,11 @@ namespace Godot
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return -Reflect(n);
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}
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+ public Vector2 Ceil()
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+ {
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+ return new Vector2(Mathf.Ceil(x), Mathf.Ceil(y));
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+ }
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+
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public Vector2 Clamped(real_t length)
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{
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var v = this;
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@@ -190,6 +195,11 @@ namespace Godot
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return new Vector2(Mathf.Cos(rads), Mathf.Sin(rads)) * Length();
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}
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+ public Vector2 Round()
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+ {
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+ return new Vector2(Mathf.Round(x), Mathf.Round(y));
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+ }
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+
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public void Set(real_t x, real_t y)
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{
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this.x = x;
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