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Merge pull request #18613 from KellyThomas/vector-methods-csharp

round / ceil methods for c sharp vectors
Max Hilbrunner 7 years ago
parent
commit
2bf71d0eea
2 changed files with 15 additions and 0 deletions
  1. 10 0
      modules/mono/glue/cs_files/Vector2.cs
  2. 5 0
      modules/mono/glue/cs_files/Vector3.cs

+ 10 - 0
modules/mono/glue/cs_files/Vector2.cs

@@ -97,6 +97,11 @@ namespace Godot
             return -Reflect(n);
         }
 
+        public Vector2 Ceil()
+        {
+            return new Vector2(Mathf.Ceil(x), Mathf.Ceil(y));
+        }
+
         public Vector2 Clamped(real_t length)
         {
             var v = this;
@@ -190,6 +195,11 @@ namespace Godot
             return new Vector2(Mathf.Cos(rads), Mathf.Sin(rads)) * Length();
         }
 
+        public Vector2 Round()
+        {
+            return new Vector2(Mathf.Round(x), Mathf.Round(y));
+        }
+
         public void Set(real_t x, real_t y)
         {
             this.x = x;

+ 5 - 0
modules/mono/glue/cs_files/Vector3.cs

@@ -219,6 +219,11 @@ namespace Godot
             return 2.0f * n * Dot(n) - this;
         }
 
+        public Vector3 Round()
+        {
+            return new Vector3(Mathf.Round(x), Mathf.Round(y), Mathf.Round(z));
+        }
+
         public Vector3 Rotated(Vector3 axis, real_t phi)
         {
             return new Basis(axis, phi).Xform(this);