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Fix shader compiler typo gl_FrotFace

Scayze 7 years ago
parent
commit
2c00b68175
1 changed files with 1 additions and 1 deletions
  1. 1 1
      drivers/gles3/shader_compiler_gles3.cpp

+ 1 - 1
drivers/gles3/shader_compiler_gles3.cpp

@@ -769,7 +769,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
 	//actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
 	//actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
 
 
 	actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord";
 	actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord";
-	actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrotFacing";
+	actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing";
 	actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap";
 	actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap";
 	actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth";
 	actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth";
 	actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";
 	actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";