|
@@ -769,7 +769,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
|
|
//actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
|
|
//actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
|
|
|
|
|
|
actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord";
|
|
actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord";
|
|
- actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrotFacing";
|
|
|
|
|
|
+ actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing";
|
|
actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap";
|
|
actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap";
|
|
actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth";
|
|
actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth";
|
|
actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";
|
|
actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo";
|