|
@@ -598,8 +598,6 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
|
|
|
r_normal = -p_camera->project_ray_normal(p_point);
|
|
|
return true;
|
|
|
}
|
|
|
-
|
|
|
- return false;
|
|
|
}
|
|
|
|
|
|
if (collision_segments.size()) {
|
|
@@ -650,8 +648,6 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
|
|
|
r_normal = -p_camera->project_ray_normal(p_point);
|
|
|
return true;
|
|
|
}
|
|
|
-
|
|
|
- return false;
|
|
|
}
|
|
|
|
|
|
if (collision_mesh.is_valid()) {
|