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[DOCS] clarify that OS.get_user_data_dir needs project name

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Poommetee Ketson 7 anni fa
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1 ha cambiato i file con 4 aggiunte e 0 eliminazioni
  1. 4 0
      doc/classes/OS.xml

+ 4 - 0
doc/classes/OS.xml

@@ -385,6 +385,10 @@
 			</return>
 			<description>
 				Returns the absolute directory path where user data is written ([code]user://[/code]).
+				On Linux, this is [code]~/.local/share/godot/app_userdata/[project_name][/code], or [code]~/.local/share/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
+				On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/[project_name][/code], or [code]~/Library/Application Support/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
+				On Windows, this is [code]%APPDATA%/Godot/app_userdata/[project_name][/code], or [code]%APPDATA%/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
+				If the project name is empty, [code]user://[/code] falls back to [code]res://[/code].
 			</description>
 		</method>
 		<method name="get_virtual_keyboard_height">