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@@ -2140,7 +2140,6 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
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first = false;
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}
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- glFrontFace(GL_CW);
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glBindVertexArray(0);
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state.scene_shader.set_conditional(SceneShaderGLES3::USE_INSTANCING, false);
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@@ -5024,6 +5023,8 @@ void RasterizerSceneGLES3::initialize() {
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}
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state.debug_draw = VS::VIEWPORT_DEBUG_DRAW_DISABLED;
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+
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+ glFrontFace(GL_CW);
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}
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void RasterizerSceneGLES3::iteration() {
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