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+/**************************************************************************/
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+/* test_udp_server.h */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#ifndef TEST_UDP_SERVER_H
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+#define TEST_UDP_SERVER_H
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+
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+#include "core/io/packet_peer_udp.h"
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+#include "core/io/udp_server.h"
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+#include "tests/test_macros.h"
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+
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+namespace TestUDPServer {
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+
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+const int PORT = 12345;
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+const IPAddress LOCALHOST("127.0.0.1");
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+const uint32_t SLEEP_DURATION = 1000;
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+const uint64_t MAX_WAIT_USEC = 100000;
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+
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+Ref<UDPServer> create_server(const IPAddress &p_address, int p_port) {
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+ Ref<UDPServer> server;
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+ server.instantiate();
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+
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+ Error err = server->listen(PORT, LOCALHOST);
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+ REQUIRE_EQ(Error::OK, err);
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+ REQUIRE(server->is_listening());
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+ CHECK_FALSE(server->is_connection_available());
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+ CHECK_EQ(server->get_max_pending_connections(), 16);
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+
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+ return server;
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+}
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+
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+Ref<PacketPeerUDP> create_client(const IPAddress &p_address, int p_port) {
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+ Ref<PacketPeerUDP> client;
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+ client.instantiate();
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+
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+ Error err = client->connect_to_host(LOCALHOST, PORT);
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+ REQUIRE_EQ(Error::OK, err);
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+ CHECK(client->is_bound());
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+ CHECK(client->is_socket_connected());
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+
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+ return client;
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+}
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+
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+Ref<PacketPeerUDP> accept_connection(Ref<UDPServer> &p_server) {
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+ // Required to get the connection properly established.
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+ const uint64_t time = OS::get_singleton()->get_ticks_usec();
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+ while (!p_server->is_connection_available() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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+ p_server->poll();
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+ OS::get_singleton()->delay_usec(SLEEP_DURATION);
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+ }
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+
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+ CHECK_EQ(p_server->poll(), Error::OK);
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+ REQUIRE(p_server->is_connection_available());
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+ Ref<PacketPeerUDP> client_from_server = p_server->take_connection();
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+ REQUIRE(client_from_server.is_valid());
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+ CHECK(client_from_server->is_bound());
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+ CHECK(client_from_server->is_socket_connected());
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+
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+ return client_from_server;
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+}
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+
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+Error poll(Ref<UDPServer> p_server, Error p_err) {
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+ const uint64_t time = OS::get_singleton()->get_ticks_usec();
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+ Error err = p_server->poll();
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+ while (err != p_err && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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+ err = p_server->poll();
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+ OS::get_singleton()->delay_usec(SLEEP_DURATION);
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+ }
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+ return err;
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+}
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+
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+TEST_CASE("[UDPServer] Instantiation") {
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+ Ref<UDPServer> server;
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+ server.instantiate();
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+
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+ REQUIRE(server.is_valid());
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+ CHECK_EQ(false, server->is_listening());
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+}
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+
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+TEST_CASE("[UDPServer] Accept a connection and receive/send data") {
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+ Ref<UDPServer> server = create_server(LOCALHOST, PORT);
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+ Ref<PacketPeerUDP> client = create_client(LOCALHOST, PORT);
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+
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+ // Sending data from client to server.
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+ const String hello_world = "Hello World!";
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+ CHECK_EQ(client->put_var(hello_world), Error::OK);
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+
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+ Variant hello_world_received;
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+ Ref<PacketPeerUDP> client_from_server = accept_connection(server);
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+ CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
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+ CHECK_EQ(String(hello_world_received), hello_world);
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+
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+ // Sending data from server to client.
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+ const Variant pi = 3.1415;
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+ CHECK_EQ(client_from_server->put_var(pi), Error::OK);
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+
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+ const uint64_t time = OS::get_singleton()->get_ticks_usec();
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+ // get_available_packet_count() is the recommended way to call _poll(), because there is no public poll().
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+ while (client->get_available_packet_count() == 0 && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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+ server->poll();
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+ OS::get_singleton()->delay_usec(SLEEP_DURATION);
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+ }
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+
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+ CHECK_EQ(server->poll(), Error::OK);
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+ CHECK_GT(client->get_available_packet_count(), 0);
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+
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+ Variant pi_received;
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+ CHECK_EQ(client->get_var(pi_received), Error::OK);
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+ CHECK_EQ(pi_received, pi);
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+
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+ client->close();
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+ server->stop();
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+ CHECK_FALSE(server->is_listening());
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+}
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+
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+TEST_CASE("[UDPServer] Handle multiple clients at the same time") {
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+ Ref<UDPServer> server = create_server(LOCALHOST, PORT);
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+
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+ Vector<Ref<PacketPeerUDP>> clients;
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+ for (int i = 0; i < 5; i++) {
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+ Ref<PacketPeerUDP> c = create_client(LOCALHOST, PORT);
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+
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+ // Sending data from client to server.
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+ const String hello_client = "Hello " + itos(i);
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+ CHECK_EQ(c->put_var(hello_client), Error::OK);
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+
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+ clients.push_back(c);
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+ }
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+
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+ for (int i = 0; i < clients.size(); i++) {
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+ Ref<PacketPeerUDP> cfs = accept_connection(server);
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+
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+ Variant hello_world_received;
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+ CHECK_EQ(cfs->get_var(hello_world_received), Error::OK);
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+ CHECK_EQ(String(hello_world_received), "Hello " + itos(i));
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+
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+ // Sending data from server to client.
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+ const Variant pi = 3.1415 + i;
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+ CHECK_EQ(cfs->put_var(pi), Error::OK);
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+ }
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+
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+ const uint64_t time = OS::get_singleton()->get_ticks_usec();
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+ for (int i = 0; i < clients.size(); i++) {
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+ Ref<PacketPeerUDP> c = clients[i];
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+ // get_available_packet_count() is the recommended way to call _poll(), because there is no public poll().
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+ // Because `time` is defined outside the for, we will wait the max amount of time only for the first client.
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+ while (c->get_available_packet_count() == 0 && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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+ server->poll();
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+ OS::get_singleton()->delay_usec(SLEEP_DURATION);
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+ }
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+
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+ // The recommended way to call _poll(), because there is no public poll().
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+ CHECK_GT(c->get_available_packet_count(), 0);
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+
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+ Variant pi_received;
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+ const Variant pi = 3.1415 + i;
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+ CHECK_EQ(c->get_var(pi_received), Error::OK);
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+ CHECK_EQ(pi_received, pi);
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+ }
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+
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+ for (Ref<PacketPeerUDP> &c : clients) {
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+ c->close();
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+ }
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+ server->stop();
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+}
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+
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+TEST_CASE("[UDPServer] When stopped shouldn't accept new connections") {
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+ Ref<UDPServer> server = create_server(LOCALHOST, PORT);
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+ Ref<PacketPeerUDP> client = create_client(LOCALHOST, PORT);
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+
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+ // Sending data from client to server.
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+ const String hello_world = "Hello World!";
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+ CHECK_EQ(client->put_var(hello_world), Error::OK);
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+
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+ Variant hello_world_received;
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+ Ref<PacketPeerUDP> client_from_server = accept_connection(server);
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+ CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
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+ CHECK_EQ(String(hello_world_received), hello_world);
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+
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+ client->close();
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+ server->stop();
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+ CHECK_FALSE(server->is_listening());
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+
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+ Ref<PacketPeerUDP> new_client = create_client(LOCALHOST, PORT);
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+ CHECK_EQ(new_client->put_var(hello_world), Error::OK);
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+
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+ REQUIRE_EQ(poll(server, Error::ERR_UNCONFIGURED), Error::ERR_UNCONFIGURED);
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+ CHECK_FALSE(server->is_connection_available());
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+
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+ const uint64_t time = OS::get_singleton()->get_ticks_usec();
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+ // get_available_packet_count() is the recommended way to call _poll(), because there is no public poll().
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+ while (new_client->get_available_packet_count() == 0 && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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+ OS::get_singleton()->delay_usec(SLEEP_DURATION);
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+ }
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+
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+ const int packet_count = new_client->get_available_packet_count();
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+ CHECK((packet_count == 0 || packet_count == -1));
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+}
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+
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+TEST_CASE("[UDPServer] Should disconnect client") {
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+ Ref<UDPServer> server = create_server(LOCALHOST, PORT);
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+ Ref<PacketPeerUDP> client = create_client(LOCALHOST, PORT);
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+
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+ // Sending data from client to server.
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+ const String hello_world = "Hello World!";
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+ CHECK_EQ(client->put_var(hello_world), Error::OK);
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+
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+ Variant hello_world_received;
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+ Ref<PacketPeerUDP> client_from_server = accept_connection(server);
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+ CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
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+ CHECK_EQ(String(hello_world_received), hello_world);
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+
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+ server->stop();
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+ CHECK_FALSE(server->is_listening());
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+ CHECK_FALSE(client_from_server->is_bound());
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+ CHECK_FALSE(client_from_server->is_socket_connected());
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+
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+ // Sending data from client to server.
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+ CHECK_EQ(client->put_var(hello_world), Error::OK);
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+
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+ const uint64_t time = OS::get_singleton()->get_ticks_usec();
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+ // get_available_packet_count() is the recommended way to call _poll(), because there is no public poll().
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+ while (client->get_available_packet_count() == 0 && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
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+ OS::get_singleton()->delay_usec(SLEEP_DURATION);
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+ }
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+
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+ const int packet_count = client->get_available_packet_count();
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+ CHECK((packet_count == 0 || packet_count == -1));
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+
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+ client->close();
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+}
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+
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+TEST_CASE("[UDPServer] Should drop new connections when pending max connection is reached") {
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+ Ref<UDPServer> server = create_server(LOCALHOST, PORT);
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+ server->set_max_pending_connections(3);
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+
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+ Vector<Ref<PacketPeerUDP>> clients;
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+ for (int i = 0; i < 5; i++) {
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+ Ref<PacketPeerUDP> c = create_client(LOCALHOST, PORT);
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+
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+ // Sending data from client to server.
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+ const String hello_client = "Hello " + itos(i);
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+ CHECK_EQ(c->put_var(hello_client), Error::OK);
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+
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+ clients.push_back(c);
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+ }
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+
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+ for (int i = 0; i < server->get_max_pending_connections(); i++) {
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+ Ref<PacketPeerUDP> cfs = accept_connection(server);
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+
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+ Variant hello_world_received;
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+ CHECK_EQ(cfs->get_var(hello_world_received), Error::OK);
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+ CHECK_EQ(String(hello_world_received), "Hello " + itos(i));
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+ }
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+
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+ CHECK_EQ(poll(server, Error::OK), Error::OK);
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+
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+ REQUIRE_FALSE(server->is_connection_available());
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+ Ref<PacketPeerUDP> client_from_server = server->take_connection();
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+ REQUIRE_FALSE_MESSAGE(client_from_server.is_valid(), "A Packet Peer UDP from the UDP Server should be a null pointer because the pending connection was dropped.");
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+
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+ server->stop();
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+}
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+
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+} // namespace TestUDPServer
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+
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+#endif // TEST_UDP_SERVER_H
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