|
@@ -613,6 +613,8 @@ void InputDefault::action_press(const StringName &p_action, float p_strength) {
|
|
action.idle_frame = Engine::get_singleton()->get_idle_frames();
|
|
action.idle_frame = Engine::get_singleton()->get_idle_frames();
|
|
action.pressed = true;
|
|
action.pressed = true;
|
|
action.strength = p_strength;
|
|
action.strength = p_strength;
|
|
|
|
+ action.raw_strength = p_strength;
|
|
|
|
+ action.exact = true;
|
|
|
|
|
|
action_state[p_action] = action;
|
|
action_state[p_action] = action;
|
|
}
|
|
}
|
|
@@ -624,6 +626,8 @@ void InputDefault::action_release(const StringName &p_action) {
|
|
action.idle_frame = Engine::get_singleton()->get_idle_frames();
|
|
action.idle_frame = Engine::get_singleton()->get_idle_frames();
|
|
action.pressed = false;
|
|
action.pressed = false;
|
|
action.strength = 0.f;
|
|
action.strength = 0.f;
|
|
|
|
+ action.raw_strength = 0.f;
|
|
|
|
+ action.exact = true;
|
|
|
|
|
|
action_state[p_action] = action;
|
|
action_state[p_action] = action;
|
|
}
|
|
}
|