Browse Source

Better description for multiplayer spawner signals

Bogdan Inculet 10 months ago
parent
commit
2cfe6d9f64
1 changed files with 2 additions and 2 deletions
  1. 2 2
      modules/multiplayer/doc_classes/MultiplayerSpawner.xml

+ 2 - 2
modules/multiplayer/doc_classes/MultiplayerSpawner.xml

@@ -63,13 +63,13 @@
 		<signal name="despawned">
 			<param index="0" name="node" type="Node" />
 			<description>
-				Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on puppets.
+				Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on remote peers.
 			</description>
 		</signal>
 		<signal name="spawned">
 			<param index="0" name="node" type="Node" />
 			<description>
-				Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on puppets.
+				Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on remote peers.
 			</description>
 		</signal>
 	</signals>