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[DOCS] AnimationPlayer prop API fixed

Will Nations 7 vuotta sitten
vanhempi
commit
2d07fe2920
2 muutettua tiedostoa jossa 9 lisäystä ja 6 poistoa
  1. 2 2
      doc/classes/AnimationPlayer.xml
  2. 7 4
      scene/animation/animation_player.cpp

+ 2 - 2
doc/classes/AnimationPlayer.xml

@@ -250,8 +250,8 @@
 		<member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay">
 			The name of the animation to play when the scene loads. Default value: [code]""[/code].
 		</member>
-		<member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time">
-			The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code].
+		<member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation">
+			The name of the current animation. Default value: [code]""[/code].
 		</member>
 		<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode">
 			The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].

+ 7 - 4
scene/animation/animation_player.cpp

@@ -1324,9 +1324,7 @@ void AnimationPlayer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
 
 	ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
-	ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
-	ClassDB::bind_method(D_METHOD("get_anim_position"), &AnimationPlayer::get_current_animation_position);
-	ClassDB::bind_method(D_METHOD("get_anim_length"), &AnimationPlayer::get_current_animation_length);
+	ClassDB::bind_method(D_METHOD("get_position"), &AnimationPlayer::get_current_animation_position);
 
 	ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
 
@@ -1335,6 +1333,11 @@ void AnimationPlayer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
 	ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
 
+	ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
+	ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
+
+	ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
+
 	ADD_GROUP("Playback Options", "playback_");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
@@ -1343,7 +1346,7 @@ void AnimationPlayer::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "autoplay"), "set_autoplay", "get_autoplay");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
-	ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_anim"), "set_current_anim", "get_current_anim");
+	ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_animation"), "set_current_animation", "get_current_animation");
 
 	ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name")));
 	ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));