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@@ -43,37 +43,37 @@
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const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
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const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
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TTRC("3D Editor"),
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TTRC("3D Editor"),
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TTRC("Script Editor"),
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TTRC("Script Editor"),
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- TTRC("Game View"),
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TTRC("Asset Library"),
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TTRC("Asset Library"),
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TTRC("Scene Tree Editing"),
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TTRC("Scene Tree Editing"),
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TTRC("Node Dock"),
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TTRC("Node Dock"),
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TTRC("FileSystem Dock"),
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TTRC("FileSystem Dock"),
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TTRC("Import Dock"),
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TTRC("Import Dock"),
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TTRC("History Dock"),
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TTRC("History Dock"),
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+ TTRC("Game View"),
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};
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};
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const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
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const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
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TTRC("Allows to view and edit 3D scenes."),
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TTRC("Allows to view and edit 3D scenes."),
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TTRC("Allows to edit scripts using the integrated script editor."),
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TTRC("Allows to edit scripts using the integrated script editor."),
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- TTRC("Provides tools for selecting and debugging nodes at runtime."),
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TTRC("Provides built-in access to the Asset Library."),
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TTRC("Provides built-in access to the Asset Library."),
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TTRC("Allows editing the node hierarchy in the Scene dock."),
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TTRC("Allows editing the node hierarchy in the Scene dock."),
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TTRC("Allows to work with signals and groups of the node selected in the Scene dock."),
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TTRC("Allows to work with signals and groups of the node selected in the Scene dock."),
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TTRC("Allows to browse the local file system via a dedicated dock."),
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TTRC("Allows to browse the local file system via a dedicated dock."),
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TTRC("Allows to configure import settings for individual assets. Requires the FileSystem dock to function."),
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TTRC("Allows to configure import settings for individual assets. Requires the FileSystem dock to function."),
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TTRC("Provides an overview of the editor's and each scene's undo history."),
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TTRC("Provides an overview of the editor's and each scene's undo history."),
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+ TTRC("Provides tools for selecting and debugging nodes at runtime."),
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};
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};
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const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
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const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
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"3d",
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"3d",
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"script",
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"script",
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- "game",
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"asset_lib",
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"asset_lib",
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"scene_tree",
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"scene_tree",
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"node_dock",
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"node_dock",
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"filesystem_dock",
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"filesystem_dock",
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"import_dock",
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"import_dock",
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"history_dock",
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"history_dock",
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+ "game",
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};
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};
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void EditorFeatureProfile::set_disable_class(const StringName &p_class, bool p_disabled) {
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void EditorFeatureProfile::set_disable_class(const StringName &p_class, bool p_disabled) {
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