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[File Dialog] Do not open native file dialogs in the edited scene.

bruvzg 1 year ago
parent
commit
2d9ba45e76
1 changed files with 13 additions and 0 deletions
  1. 13 0
      scene/gui/file_dialog.cpp

+ 13 - 0
scene/gui/file_dialog.cpp

@@ -56,6 +56,12 @@ void FileDialog::_focus_file_text() {
 }
 
 void FileDialog::popup(const Rect2i &p_rect) {
+#ifdef TOOLS_ENABLED
+	if (is_part_of_edited_scene()) {
+		ConfirmationDialog::popup(p_rect);
+	}
+#endif
+
 	if (access == ACCESS_FILESYSTEM && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG) && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
 		DisplayServer::get_singleton()->file_dialog_show(get_title(), dir->get_text(), file->get_text().get_file(), show_hidden_files, DisplayServer::FileDialogMode(mode), filters, callable_mp(this, &FileDialog::_native_dialog_cb));
 	} else {
@@ -64,6 +70,13 @@ void FileDialog::popup(const Rect2i &p_rect) {
 }
 
 void FileDialog::set_visible(bool p_visible) {
+#ifdef TOOLS_ENABLED
+	if (is_part_of_edited_scene()) {
+		ConfirmationDialog::set_visible(p_visible);
+		return;
+	}
+#endif
+
 	if (access == ACCESS_FILESYSTEM && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG) && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
 		if (p_visible) {
 			DisplayServer::get_singleton()->file_dialog_show(get_title(), dir->get_text(), file->get_text().get_file(), show_hidden_files, DisplayServer::FileDialogMode(mode), filters, callable_mp(this, &FileDialog::_native_dialog_cb));