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@@ -1367,7 +1367,7 @@ def generate_vs_project(env, original_args, project_name="godot"):
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vsconf = f'{target}|{a["platform"]}'
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break
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- condition = "'$(Configuration)|$(Platform)'=='" + vsconf + "'"
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+ condition = "'$(GodotConfiguration)|$(GodotPlatform)'=='" + vsconf + "'"
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properties.append("<ActiveProjectItemList>;" + ";".join(activeItems) + ";</ActiveProjectItemList>")
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output = f'bin\\godot{env["PROGSUFFIX"]}'
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@@ -1482,6 +1482,13 @@ def generate_vs_project(env, original_args, project_name="godot"):
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"</ProjectConfiguration>",
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]
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+ properties += [
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+ f"<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='{godot_target}|{proj_plat}'\">",
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+ f" <GodotConfiguration>{godot_target}</GodotConfiguration>",
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+ f" <GodotPlatform>{proj_plat}</GodotPlatform>",
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+ "</PropertyGroup>",
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+ ]
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+
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if godot_platform != "windows":
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configurations += [
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f'<ProjectConfiguration Include="editor|{proj_plat}">',
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@@ -1490,6 +1497,13 @@ def generate_vs_project(env, original_args, project_name="godot"):
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"</ProjectConfiguration>",
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]
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+ properties += [
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+ f"<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='editor|{proj_plat}'\">",
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+ f" <GodotConfiguration>editor</GodotConfiguration>",
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+ f" <GodotPlatform>{proj_plat}</GodotPlatform>",
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+ "</PropertyGroup>",
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+ ]
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+
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p = f"{project_name}.{godot_platform}.{godot_target}.{godot_arch}.generated.props"
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imports += [
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f'<Import Project="$(MSBuildProjectDirectory)\\{p}" Condition="Exists(\'$(MSBuildProjectDirectory)\\{p}\')"/>'
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@@ -1502,6 +1516,10 @@ def generate_vs_project(env, original_args, project_name="godot"):
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f"{{{proj_uuid}}}.{godot_target}|{sln_plat}.Build.0 = {godot_target}|{proj_plat}",
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]
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+ # Add an extra import for a local user props file at the end, so users can add more overrides.
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+ imports += [
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+ f'<Import Project="$(MSBuildProjectDirectory)\\{project_name}.vs.user.props" Condition="Exists(\'$(MSBuildProjectDirectory)\\{project_name}.vs.user.props\')"/>'
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+ ]
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section1 = sorted(section1)
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section2 = sorted(section2)
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