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Эх сурвалжийг харах

Renamed PlaneShape to WorldMarginShape

Andrea Catania 5 жил өмнө
parent
commit
2e0fb66c6f

+ 1 - 1
doc/classes/PhysicsServer.xml

@@ -1467,7 +1467,7 @@
 			If [code]set[/code] there is a linear motor on this axis that targets a specific velocity.
 		</constant>
 		<constant name="SHAPE_PLANE" value="0" enum="ShapeType">
-			The [Shape] is a [PlaneShape].
+			The [Shape] is a [WorldMarginShape].
 		</constant>
 		<constant name="SHAPE_RAY" value="1" enum="ShapeType">
 			The [Shape] is a [RayShape].

+ 3 - 3
doc/classes/PlaneShape.xml → doc/classes/WorldMarginShape.xml

@@ -1,10 +1,10 @@
 <?xml version="1.0" encoding="UTF-8" ?>
-<class name="PlaneShape" inherits="Shape" version="4.0">
+<class name="WorldMarginShape" inherits="Shape" version="4.0">
 	<brief_description>
 		Infinite plane shape for 3D collisions.
 	</brief_description>
 	<description>
-		An infinite plane shape for 3D collisions. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [PlaneShape] is used in a [PhysicsBody], it will cause colliding objects placed "below" it to teleport "above" the plane.
+		An infinite plane shape for 3D collisions. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldMarginShape] is used in a [PhysicsBody], it will cause colliding objects placed "below" it to teleport "above" the plane.
 	</description>
 	<tutorials>
 	</tutorials>
@@ -12,7 +12,7 @@
 	</methods>
 	<members>
 		<member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane( 0, 1, 0, 0 )">
-			The [Plane] used by the [PlaneShape] for collision.
+			The [Plane] used by the [WorldMarginShape] for collision.
 		</member>
 	</members>
 	<constants>

+ 0 - 1
editor/icons/PlaneMesh.svg

@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 12h12l-3-8h-6z" fill="none" stroke="#ffd684" stroke-linejoin="round" stroke-width="2"/></svg>

+ 1 - 0
editor/icons/WorldMarginShape.svg

@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1044.4 7 3 7-3-7-3z" fill="#a2d2ff" fill-rule="evenodd" transform="translate(0 -1036.4)"/></svg>

+ 4 - 4
editor/import/resource_importer_scene.cpp

@@ -41,10 +41,10 @@
 #include "scene/resources/animation.h"
 #include "scene/resources/box_shape.h"
 #include "scene/resources/packed_scene.h"
-#include "scene/resources/plane_shape.h"
 #include "scene/resources/ray_shape.h"
 #include "scene/resources/resource_format_text.h"
 #include "scene/resources/sphere_shape.h"
+#include "scene/resources/world_margin_shape.h"
 
 uint32_t EditorSceneImporter::get_import_flags() const {
 
@@ -446,9 +446,9 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
 				colshape->set_name("RayShape");
 				Object::cast_to<Spatial>(sb)->rotate_x(Math_PI / 2);
 			} else if (empty_draw_type == "IMAGE") {
-				PlaneShape *planeShape = memnew(PlaneShape);
-				colshape->set_shape(planeShape);
-				colshape->set_name("PlaneShape");
+				WorldMarginShape *world_margin_shape = memnew(WorldMarginShape);
+				colshape->set_shape(world_margin_shape);
+				colshape->set_name("WorldMarginShape");
 			} else {
 				SphereShape *sphereShape = memnew(SphereShape);
 				sphereShape->set_radius(1);

+ 3 - 3
editor/spatial_editor_gizmos.cpp

@@ -58,11 +58,11 @@
 #include "scene/resources/convex_polygon_shape.h"
 #include "scene/resources/cylinder_shape.h"
 #include "scene/resources/height_map_shape.h"
-#include "scene/resources/plane_shape.h"
 #include "scene/resources/primitive_meshes.h"
 #include "scene/resources/ray_shape.h"
 #include "scene/resources/sphere_shape.h"
 #include "scene/resources/surface_tool.h"
+#include "scene/resources/world_margin_shape.h"
 
 #define HANDLE_HALF_SIZE 9.5
 
@@ -3575,9 +3575,9 @@ void CollisionShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
 		p_gizmo->add_handles(handles, handles_material);
 	}
 
-	if (Object::cast_to<PlaneShape>(*s)) {
+	if (Object::cast_to<WorldMarginShape>(*s)) {
 
-		Ref<PlaneShape> ps = s;
+		Ref<WorldMarginShape> ps = s;
 		Plane p = ps->get_plane();
 		Vector<Vector3> points;
 

+ 3 - 3
main/tests/test_physics.cpp

@@ -110,13 +110,13 @@ protected:
 
 		PhysicsServer *ps = PhysicsServer::get_singleton();
 
-		RID plane_shape = ps->shape_create(PhysicsServer::SHAPE_PLANE);
-		ps->shape_set_data(plane_shape, p_plane);
+		RID world_margin_shape = ps->shape_create(PhysicsServer::SHAPE_PLANE);
+		ps->shape_set_data(world_margin_shape, p_plane);
 
 		RID b = ps->body_create(PhysicsServer::BODY_MODE_STATIC);
 		ps->body_set_space(b, space);
 		//todo set space
-		ps->body_add_shape(b, plane_shape);
+		ps->body_add_shape(b, world_margin_shape);
 		return b;
 	}
 

+ 1 - 1
modules/gdnavigation/navigation_mesh_generator.cpp

@@ -42,10 +42,10 @@
 #include "scene/resources/concave_polygon_shape.h"
 #include "scene/resources/convex_polygon_shape.h"
 #include "scene/resources/cylinder_shape.h"
-#include "scene/resources/plane_shape.h"
 #include "scene/resources/primitive_meshes.h"
 #include "scene/resources/shape.h"
 #include "scene/resources/sphere_shape.h"
+#include "scene/resources/world_margin_shape.h"
 
 #include "modules/modules_enabled.gen.h"
 #ifdef TOOLS_ENABLED

+ 1 - 5
scene/3d/collision_shape.cpp

@@ -33,9 +33,9 @@
 #include "scene/resources/capsule_shape.h"
 #include "scene/resources/concave_polygon_shape.h"
 #include "scene/resources/convex_polygon_shape.h"
-#include "scene/resources/plane_shape.h"
 #include "scene/resources/ray_shape.h"
 #include "scene/resources/sphere_shape.h"
+#include "scene/resources/world_margin_shape.h"
 #include "servers/visual_server.h"
 //TODO: Implement CylinderShape and HeightMapShape?
 #include "core/math/quick_hull.h"
@@ -123,10 +123,6 @@ String CollisionShape::get_configuration_warning() const {
 		return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it.");
 	}
 
-	if (shape->is_class("PlaneShape")) {
-		return TTR("Plane shapes don't work well and will be removed in future versions. Please don't use them.");
-	}
-
 	return String();
 }
 

+ 3 - 3
scene/register_scene_types.cpp

@@ -151,7 +151,6 @@
 #include "scene/resources/packed_scene.h"
 #include "scene/resources/particles_material.h"
 #include "scene/resources/physics_material.h"
-#include "scene/resources/plane_shape.h"
 #include "scene/resources/polygon_path_finder.h"
 #include "scene/resources/primitive_meshes.h"
 #include "scene/resources/ray_shape.h"
@@ -169,6 +168,7 @@
 #include "scene/resources/visual_shader_nodes.h"
 #include "scene/resources/world.h"
 #include "scene/resources/world_2d.h"
+#include "scene/resources/world_margin_shape.h"
 #include "scene/scene_string_names.h"
 
 #ifndef _3D_DISABLED
@@ -190,8 +190,8 @@
 #include "scene/3d/multimesh_instance.h"
 #include "scene/3d/navigation.h"
 #include "scene/3d/navigation_agent.h"
-#include "scene/3d/navigation_region.h"
 #include "scene/3d/navigation_obstacle.h"
+#include "scene/3d/navigation_region.h"
 #include "scene/3d/particles.h"
 #include "scene/3d/path.h"
 #include "scene/3d/physics_body.h"
@@ -643,7 +643,7 @@ void register_scene_types() {
 	ClassDB::register_class<CapsuleShape>();
 	ClassDB::register_class<CylinderShape>();
 	ClassDB::register_class<HeightMapShape>();
-	ClassDB::register_class<PlaneShape>();
+	ClassDB::register_class<WorldMarginShape>();
 	ClassDB::register_class<ConvexPolygonShape>();
 	ClassDB::register_class<ConcavePolygonShape>();
 

+ 10 - 10
scene/resources/plane_shape.cpp → scene/resources/world_margin_shape.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  plane_shape.cpp                                                      */
+/*  world_margin_shape.cpp                                               */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,11 +28,11 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "plane_shape.h"
+#include "world_margin_shape.h"
 
 #include "servers/physics_server.h"
 
-Vector<Vector3> PlaneShape::get_debug_mesh_lines() {
+Vector<Vector3> WorldMarginShape::get_debug_mesh_lines() {
 
 	Plane p = get_plane();
 	Vector<Vector3> points;
@@ -61,13 +61,13 @@ Vector<Vector3> PlaneShape::get_debug_mesh_lines() {
 	return points;
 }
 
-void PlaneShape::_update_shape() {
+void WorldMarginShape::_update_shape() {
 
 	PhysicsServer::get_singleton()->shape_set_data(get_shape(), plane);
 	Shape::_update_shape();
 }
 
-void PlaneShape::set_plane(Plane p_plane) {
+void WorldMarginShape::set_plane(Plane p_plane) {
 
 	plane = p_plane;
 	_update_shape();
@@ -75,20 +75,20 @@ void PlaneShape::set_plane(Plane p_plane) {
 	_change_notify("plane");
 }
 
-Plane PlaneShape::get_plane() const {
+Plane WorldMarginShape::get_plane() const {
 
 	return plane;
 }
 
-void PlaneShape::_bind_methods() {
+void WorldMarginShape::_bind_methods() {
 
-	ClassDB::bind_method(D_METHOD("set_plane", "plane"), &PlaneShape::set_plane);
-	ClassDB::bind_method(D_METHOD("get_plane"), &PlaneShape::get_plane);
+	ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldMarginShape::set_plane);
+	ClassDB::bind_method(D_METHOD("get_plane"), &WorldMarginShape::get_plane);
 
 	ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane");
 }
 
-PlaneShape::PlaneShape() :
+WorldMarginShape::WorldMarginShape() :
 		Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
 
 	set_plane(Plane(0, 1, 0, 0));

+ 7 - 7
scene/resources/plane_shape.h → scene/resources/world_margin_shape.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  plane_shape.h                                                        */
+/*  world_margin_shape.h                                                 */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -28,14 +28,14 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef PLANE_SHAPE_H
-#define PLANE_SHAPE_H
+#ifndef world_margin_shape_H
+#define world_margin_shape_H
 
 #include "scene/resources/shape.h"
 
-class PlaneShape : public Shape {
+class WorldMarginShape : public Shape {
 
-	GDCLASS(PlaneShape, Shape);
+	GDCLASS(WorldMarginShape, Shape);
 	Plane plane;
 
 protected:
@@ -52,6 +52,6 @@ public:
 		return 0;
 	}
 
-	PlaneShape();
+	WorldMarginShape();
 };
-#endif // PLANE_SHAPE_H
+#endif // world_margin_shape_H