Browse Source

Fix `Vector4::min_axis_index` for equal components

The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X.
Raul Santos 3 years ago
parent
commit
2e5cf62dee
2 changed files with 2 additions and 2 deletions
  1. 1 1
      core/math/vector4.cpp
  2. 1 1
      core/math/vector4i.cpp

+ 1 - 1
core/math/vector4.cpp

@@ -89,7 +89,7 @@ Vector4::Axis Vector4::min_axis_index() const {
 	uint32_t min_index = 0;
 	real_t min_value = x;
 	for (uint32_t i = 1; i < 4; i++) {
-		if (operator[](i) < min_value) {
+		if (operator[](i) <= min_value) {
 			min_index = i;
 			min_value = operator[](i);
 		}

+ 1 - 1
core/math/vector4i.cpp

@@ -47,7 +47,7 @@ Vector4i::Axis Vector4i::min_axis_index() const {
 	uint32_t min_index = 0;
 	int32_t min_value = x;
 	for (uint32_t i = 1; i < 4; i++) {
-		if (operator[](i) < min_value) {
+		if (operator[](i) <= min_value) {
 			min_index = i;
 			min_value = operator[](i);
 		}