The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X.
@@ -89,7 +89,7 @@ Vector4::Axis Vector4::min_axis_index() const {
uint32_t min_index = 0;
real_t min_value = x;
for (uint32_t i = 1; i < 4; i++) {
- if (operator[](i) < min_value) {
+ if (operator[](i) <= min_value) {
min_index = i;
min_value = operator[](i);
}
@@ -47,7 +47,7 @@ Vector4i::Axis Vector4i::min_axis_index() const {
int32_t min_value = x;