|
@@ -7284,6 +7284,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> p_state, float p_bake_fps, boo
|
|
}
|
|
}
|
|
|
|
|
|
Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint32_t p_flags) {
|
|
Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> p_state, uint32_t p_flags) {
|
|
|
|
+ ERR_FAIL_NULL_V(p_node, FAILED);
|
|
Ref<GLTFState> state = p_state;
|
|
Ref<GLTFState> state = p_state;
|
|
ERR_FAIL_COND_V(state.is_null(), FAILED);
|
|
ERR_FAIL_COND_V(state.is_null(), FAILED);
|
|
state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
|
|
state->use_named_skin_binds = p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
|