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@@ -31,212 +31,10 @@
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#ifndef MATH_2D_H
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#ifndef MATH_2D_H
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#define MATH_2D_H
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#define MATH_2D_H
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-#include "math_funcs.h"
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-#include "ustring.h"
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-#include "vector2.h"
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+#include "transform_2d.h"
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/**
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/**
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@author Juan Linietsky <[email protected]>
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@author Juan Linietsky <[email protected]>
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*/
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*/
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-struct Transform2D;
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-
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-struct Rect2 {
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-
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- Point2 position;
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- Size2 size;
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-
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- const Vector2 &get_position() const { return position; }
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- void set_position(const Vector2 &p_pos) { position = p_pos; }
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- const Vector2 &get_size() const { return size; }
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- void set_size(const Vector2 &p_size) { size = p_size; }
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-
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- real_t get_area() const { return size.width * size.height; }
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-
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- inline bool intersects(const Rect2 &p_rect) const {
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- if (position.x >= (p_rect.position.x + p_rect.size.width))
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- return false;
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- if ((position.x + size.width) <= p_rect.position.x)
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- return false;
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- if (position.y >= (p_rect.position.y + p_rect.size.height))
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- return false;
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- if ((position.y + size.height) <= p_rect.position.y)
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- return false;
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-
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- return true;
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- }
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-
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- inline real_t distance_to(const Vector2 &p_point) const {
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-
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- real_t dist = 0.0;
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- bool inside = true;
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-
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- if (p_point.x < position.x) {
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- real_t d = position.x - p_point.x;
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- dist = inside ? d : MIN(dist, d);
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- inside = false;
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- }
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- if (p_point.y < position.y) {
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- real_t d = position.y - p_point.y;
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- dist = inside ? d : MIN(dist, d);
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- inside = false;
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- }
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- if (p_point.x >= (position.x + size.x)) {
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- real_t d = p_point.x - (position.x + size.x);
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- dist = inside ? d : MIN(dist, d);
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- inside = false;
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- }
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- if (p_point.y >= (position.y + size.y)) {
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- real_t d = p_point.y - (position.y + size.y);
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- dist = inside ? d : MIN(dist, d);
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- inside = false;
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- }
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-
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- if (inside)
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- return 0;
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- else
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- return dist;
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- }
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-
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- _FORCE_INLINE_ bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
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-
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- bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = NULL, Point2 *r_normal = NULL) const;
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-
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- inline bool encloses(const Rect2 &p_rect) const {
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-
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- return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
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- ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
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- ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
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- }
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-
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- inline bool has_no_area() const {
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-
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- return (size.x <= 0 || size.y <= 0);
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- }
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- inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect
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-
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- Rect2 new_rect = p_rect;
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-
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- if (!intersects(new_rect))
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- return Rect2();
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-
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- new_rect.position.x = MAX(p_rect.position.x, position.x);
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- new_rect.position.y = MAX(p_rect.position.y, position.y);
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-
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- Point2 p_rect_end = p_rect.position + p_rect.size;
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- Point2 end = position + size;
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-
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- new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
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- new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
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-
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- return new_rect;
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- }
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-
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- inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
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-
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- Rect2 new_rect;
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-
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- new_rect.position.x = MIN(p_rect.position.x, position.x);
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- new_rect.position.y = MIN(p_rect.position.y, position.y);
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-
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- new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
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- new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
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-
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- new_rect.size = new_rect.size - new_rect.position; //make relative again
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-
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- return new_rect;
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- };
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- inline bool has_point(const Point2 &p_point) const {
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- if (p_point.x < position.x)
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- return false;
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- if (p_point.y < position.y)
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- return false;
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-
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- if (p_point.x >= (position.x + size.x))
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- return false;
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- if (p_point.y >= (position.y + size.y))
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- return false;
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-
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- return true;
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- }
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-
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- inline bool no_area() const { return (size.width <= 0 || size.height <= 0); }
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-
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- bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
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- bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
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-
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- inline Rect2 grow(real_t p_by) const {
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-
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- Rect2 g = *this;
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- g.position.x -= p_by;
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- g.position.y -= p_by;
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- g.size.width += p_by * 2;
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- g.size.height += p_by * 2;
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- return g;
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- }
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-
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- inline Rect2 grow_margin(Margin p_margin, real_t p_amount) const {
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- Rect2 g = *this;
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- g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0,
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- (MARGIN_TOP == p_margin) ? p_amount : 0,
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- (MARGIN_RIGHT == p_margin) ? p_amount : 0,
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- (MARGIN_BOTTOM == p_margin) ? p_amount : 0);
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- return g;
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- }
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-
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- inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const {
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-
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- Rect2 g = *this;
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- g.position.x -= p_left;
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- g.position.y -= p_top;
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- g.size.width += p_left + p_right;
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- g.size.height += p_top + p_bottom;
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-
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- return g;
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- }
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-
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- inline Rect2 expand(const Vector2 &p_vector) const {
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-
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- Rect2 r = *this;
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- r.expand_to(p_vector);
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- return r;
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- }
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-
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- inline void expand_to(const Vector2 &p_vector) { //in place function for speed
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-
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- Vector2 begin = position;
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- Vector2 end = position + size;
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-
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- if (p_vector.x < begin.x)
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- begin.x = p_vector.x;
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- if (p_vector.y < begin.y)
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- begin.y = p_vector.y;
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-
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- if (p_vector.x > end.x)
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- end.x = p_vector.x;
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- if (p_vector.y > end.y)
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- end.y = p_vector.y;
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-
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- position = begin;
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- size = end - begin;
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- }
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-
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- inline Rect2 abs() const {
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-
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- return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
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- }
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-
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- operator String() const { return String(position) + ", " + String(size); }
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-
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- Rect2() {}
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- Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
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- position(Point2(p_x, p_y)),
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- size(Size2(p_width, p_height)) {
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- }
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- Rect2(const Point2 &p_pos, const Size2 &p_size) :
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- position(p_pos),
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- size(p_size) {
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- }
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-};
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-
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/* INTEGER STUFF */
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/* INTEGER STUFF */
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struct Point2i {
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struct Point2i {
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@@ -435,320 +233,4 @@ struct Rect2i {
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}
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}
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};
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};
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-struct Transform2D {
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- // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
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- // M = (elements[0][0] elements[1][0])
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- // (elements[0][1] elements[1][1])
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- // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i].
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- // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here.
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- // This requires additional care when working with explicit indices.
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- // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
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-
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- // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
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- // and angle is measure from +X to +Y in a clockwise-fashion.
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-
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- Vector2 elements[3];
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-
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- _FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
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- _FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
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-
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- const Vector2 &operator[](int p_idx) const { return elements[p_idx]; }
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- Vector2 &operator[](int p_idx) { return elements[p_idx]; }
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-
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- _FORCE_INLINE_ Vector2 get_axis(int p_axis) const {
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- ERR_FAIL_INDEX_V(p_axis, 3, Vector2());
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- return elements[p_axis];
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- }
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- _FORCE_INLINE_ void set_axis(int p_axis, const Vector2 &p_vec) {
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- ERR_FAIL_INDEX(p_axis, 3);
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- elements[p_axis] = p_vec;
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- }
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-
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- void invert();
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- Transform2D inverse() const;
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-
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- void affine_invert();
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- Transform2D affine_inverse() const;
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-
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- void set_rotation(real_t p_rot);
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- real_t get_rotation() const;
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- _FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
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- void rotate(real_t p_phi);
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-
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- void scale(const Size2 &p_scale);
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- void scale_basis(const Size2 &p_scale);
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- void translate(real_t p_tx, real_t p_ty);
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- void translate(const Vector2 &p_translation);
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-
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- real_t basis_determinant() const;
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-
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- Size2 get_scale() const;
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-
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- _FORCE_INLINE_ const Vector2 &get_origin() const { return elements[2]; }
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- _FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { elements[2] = p_origin; }
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-
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- Transform2D scaled(const Size2 &p_scale) const;
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- Transform2D basis_scaled(const Size2 &p_scale) const;
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- Transform2D translated(const Vector2 &p_offset) const;
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- Transform2D rotated(real_t p_phi) const;
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-
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- Transform2D untranslated() const;
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-
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- void orthonormalize();
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- Transform2D orthonormalized() const;
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-
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- bool operator==(const Transform2D &p_transform) const;
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- bool operator!=(const Transform2D &p_transform) const;
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-
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- void operator*=(const Transform2D &p_transform);
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- Transform2D operator*(const Transform2D &p_transform) const;
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-
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- Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
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-
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- _FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const;
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- _FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
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- _FORCE_INLINE_ Vector2 xform(const Vector2 &p_vec) const;
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- _FORCE_INLINE_ Vector2 xform_inv(const Vector2 &p_vec) const;
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- _FORCE_INLINE_ Rect2 xform(const Rect2 &p_rect) const;
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- _FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_rect) const;
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-
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- operator String() const;
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-
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- Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
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-
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- elements[0][0] = xx;
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- elements[0][1] = xy;
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- elements[1][0] = yx;
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- elements[1][1] = yy;
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- elements[2][0] = ox;
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- elements[2][1] = oy;
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- }
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-
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- Transform2D(real_t p_rot, const Vector2 &p_pos);
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- Transform2D() {
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- elements[0][0] = 1.0;
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- elements[1][1] = 1.0;
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- }
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-};
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-
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-bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
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-
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- //SAT intersection between local and transformed rect2
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-
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- Vector2 xf_points[4] = {
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- p_xform.xform(p_rect.position),
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- p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)),
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- p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
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- p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
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- };
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-
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- real_t low_limit;
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-
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- //base rect2 first (faster)
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-
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- if (xf_points[0].y > position.y)
|
|
|
|
- goto next1;
|
|
|
|
- if (xf_points[1].y > position.y)
|
|
|
|
- goto next1;
|
|
|
|
- if (xf_points[2].y > position.y)
|
|
|
|
- goto next1;
|
|
|
|
- if (xf_points[3].y > position.y)
|
|
|
|
- goto next1;
|
|
|
|
-
|
|
|
|
- return false;
|
|
|
|
-
|
|
|
|
-next1:
|
|
|
|
-
|
|
|
|
- low_limit = position.y + size.y;
|
|
|
|
-
|
|
|
|
- if (xf_points[0].y < low_limit)
|
|
|
|
- goto next2;
|
|
|
|
- if (xf_points[1].y < low_limit)
|
|
|
|
- goto next2;
|
|
|
|
- if (xf_points[2].y < low_limit)
|
|
|
|
- goto next2;
|
|
|
|
- if (xf_points[3].y < low_limit)
|
|
|
|
- goto next2;
|
|
|
|
-
|
|
|
|
- return false;
|
|
|
|
-
|
|
|
|
-next2:
|
|
|
|
-
|
|
|
|
- if (xf_points[0].x > position.x)
|
|
|
|
- goto next3;
|
|
|
|
- if (xf_points[1].x > position.x)
|
|
|
|
- goto next3;
|
|
|
|
- if (xf_points[2].x > position.x)
|
|
|
|
- goto next3;
|
|
|
|
- if (xf_points[3].x > position.x)
|
|
|
|
- goto next3;
|
|
|
|
-
|
|
|
|
- return false;
|
|
|
|
-
|
|
|
|
-next3:
|
|
|
|
-
|
|
|
|
- low_limit = position.x + size.x;
|
|
|
|
-
|
|
|
|
- if (xf_points[0].x < low_limit)
|
|
|
|
- goto next4;
|
|
|
|
- if (xf_points[1].x < low_limit)
|
|
|
|
- goto next4;
|
|
|
|
- if (xf_points[2].x < low_limit)
|
|
|
|
- goto next4;
|
|
|
|
- if (xf_points[3].x < low_limit)
|
|
|
|
- goto next4;
|
|
|
|
-
|
|
|
|
- return false;
|
|
|
|
-
|
|
|
|
-next4:
|
|
|
|
-
|
|
|
|
- Vector2 xf_points2[4] = {
|
|
|
|
- position,
|
|
|
|
- Vector2(position.x + size.x, position.y),
|
|
|
|
- Vector2(position.x, position.y + size.y),
|
|
|
|
- Vector2(position.x + size.x, position.y + size.y),
|
|
|
|
- };
|
|
|
|
-
|
|
|
|
- real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
|
|
|
|
- real_t mina = maxa;
|
|
|
|
-
|
|
|
|
- real_t dp = p_xform.elements[0].dot(xf_points2[1]);
|
|
|
|
- maxa = MAX(dp, maxa);
|
|
|
|
- mina = MIN(dp, mina);
|
|
|
|
-
|
|
|
|
- dp = p_xform.elements[0].dot(xf_points2[2]);
|
|
|
|
- maxa = MAX(dp, maxa);
|
|
|
|
- mina = MIN(dp, mina);
|
|
|
|
-
|
|
|
|
- dp = p_xform.elements[0].dot(xf_points2[3]);
|
|
|
|
- maxa = MAX(dp, maxa);
|
|
|
|
- mina = MIN(dp, mina);
|
|
|
|
-
|
|
|
|
- real_t maxb = p_xform.elements[0].dot(xf_points[0]);
|
|
|
|
- real_t minb = maxb;
|
|
|
|
-
|
|
|
|
- dp = p_xform.elements[0].dot(xf_points[1]);
|
|
|
|
- maxb = MAX(dp, maxb);
|
|
|
|
- minb = MIN(dp, minb);
|
|
|
|
-
|
|
|
|
- dp = p_xform.elements[0].dot(xf_points[2]);
|
|
|
|
- maxb = MAX(dp, maxb);
|
|
|
|
- minb = MIN(dp, minb);
|
|
|
|
-
|
|
|
|
- dp = p_xform.elements[0].dot(xf_points[3]);
|
|
|
|
- maxb = MAX(dp, maxb);
|
|
|
|
- minb = MIN(dp, minb);
|
|
|
|
-
|
|
|
|
- if (mina > maxb)
|
|
|
|
- return false;
|
|
|
|
- if (minb > maxa)
|
|
|
|
- return false;
|
|
|
|
-
|
|
|
|
- maxa = p_xform.elements[1].dot(xf_points2[0]);
|
|
|
|
- mina = maxa;
|
|
|
|
-
|
|
|
|
- dp = p_xform.elements[1].dot(xf_points2[1]);
|
|
|
|
- maxa = MAX(dp, maxa);
|
|
|
|
- mina = MIN(dp, mina);
|
|
|
|
-
|
|
|
|
- dp = p_xform.elements[1].dot(xf_points2[2]);
|
|
|
|
- maxa = MAX(dp, maxa);
|
|
|
|
- mina = MIN(dp, mina);
|
|
|
|
-
|
|
|
|
- dp = p_xform.elements[1].dot(xf_points2[3]);
|
|
|
|
- maxa = MAX(dp, maxa);
|
|
|
|
- mina = MIN(dp, mina);
|
|
|
|
-
|
|
|
|
- maxb = p_xform.elements[1].dot(xf_points[0]);
|
|
|
|
- minb = maxb;
|
|
|
|
-
|
|
|
|
- dp = p_xform.elements[1].dot(xf_points[1]);
|
|
|
|
- maxb = MAX(dp, maxb);
|
|
|
|
- minb = MIN(dp, minb);
|
|
|
|
-
|
|
|
|
- dp = p_xform.elements[1].dot(xf_points[2]);
|
|
|
|
- maxb = MAX(dp, maxb);
|
|
|
|
- minb = MIN(dp, minb);
|
|
|
|
-
|
|
|
|
- dp = p_xform.elements[1].dot(xf_points[3]);
|
|
|
|
- maxb = MAX(dp, maxb);
|
|
|
|
- minb = MIN(dp, minb);
|
|
|
|
-
|
|
|
|
- if (mina > maxb)
|
|
|
|
- return false;
|
|
|
|
- if (minb > maxa)
|
|
|
|
- return false;
|
|
|
|
-
|
|
|
|
- return true;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-Vector2 Transform2D::basis_xform(const Vector2 &p_vec) const {
|
|
|
|
-
|
|
|
|
- return Vector2(
|
|
|
|
- tdotx(p_vec),
|
|
|
|
- tdoty(p_vec));
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const {
|
|
|
|
-
|
|
|
|
- return Vector2(
|
|
|
|
- elements[0].dot(p_vec),
|
|
|
|
- elements[1].dot(p_vec));
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-Vector2 Transform2D::xform(const Vector2 &p_vec) const {
|
|
|
|
-
|
|
|
|
- return Vector2(
|
|
|
|
- tdotx(p_vec),
|
|
|
|
- tdoty(p_vec)) +
|
|
|
|
- elements[2];
|
|
|
|
-}
|
|
|
|
-Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
|
|
|
|
-
|
|
|
|
- Vector2 v = p_vec - elements[2];
|
|
|
|
-
|
|
|
|
- return Vector2(
|
|
|
|
- elements[0].dot(v),
|
|
|
|
- elements[1].dot(v));
|
|
|
|
-}
|
|
|
|
-Rect2 Transform2D::xform(const Rect2 &p_rect) const {
|
|
|
|
-
|
|
|
|
- Vector2 x = elements[0] * p_rect.size.x;
|
|
|
|
- Vector2 y = elements[1] * p_rect.size.y;
|
|
|
|
- Vector2 pos = xform(p_rect.position);
|
|
|
|
-
|
|
|
|
- Rect2 new_rect;
|
|
|
|
- new_rect.position = pos;
|
|
|
|
- new_rect.expand_to(pos + x);
|
|
|
|
- new_rect.expand_to(pos + y);
|
|
|
|
- new_rect.expand_to(pos + x + y);
|
|
|
|
- return new_rect;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
|
|
|
|
-
|
|
|
|
- elements[0][0] = Math::cos(p_rot) * p_scale.x;
|
|
|
|
- elements[1][1] = Math::cos(p_rot) * p_scale.y;
|
|
|
|
- elements[1][0] = -Math::sin(p_rot) * p_scale.y;
|
|
|
|
- elements[0][1] = Math::sin(p_rot) * p_scale.x;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
|
|
|
|
-
|
|
|
|
- Vector2 ends[4] = {
|
|
|
|
- xform_inv(p_rect.position),
|
|
|
|
- xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
|
|
|
|
- xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
|
|
|
|
- xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y))
|
|
|
|
- };
|
|
|
|
-
|
|
|
|
- Rect2 new_rect;
|
|
|
|
- new_rect.position = ends[0];
|
|
|
|
- new_rect.expand_to(ends[1]);
|
|
|
|
- new_rect.expand_to(ends[2]);
|
|
|
|
- new_rect.expand_to(ends[3]);
|
|
|
|
-
|
|
|
|
- return new_rect;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
#endif
|
|
#endif
|