|
@@ -4587,7 +4587,11 @@ void CanvasItemEditor::_popup_callback(int p_op) {
|
|
|
} break;
|
|
|
case SKELETON_MAKE_BONES: {
|
|
|
HashMap<Node *, Object *> &selection = editor_selection->get_selection();
|
|
|
- Node *editor_root = EditorNode::get_singleton()->get_edited_scene()->get_tree()->get_edited_scene_root();
|
|
|
+ Node *editor_root = get_tree()->get_edited_scene_root();
|
|
|
+
|
|
|
+ if (!editor_root || selection.is_empty()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
|
|
|
undo_redo->create_action(TTR("Create Custom Bone2D(s) from Node(s)"));
|
|
|
for (const KeyValue<Node *, Object *> &E : selection) {
|