2
0
Эх сурвалжийг харах

Merge pull request #29735 from sparkart/master

Limit Physics Process FPS above 0
Rémi Verschelde 6 жил өмнө
parent
commit
2f0f7db42b
2 өөрчлөгдсөн 2 нэмэгдсэн , 0 устгасан
  1. 1 0
      core/engine.cpp
  2. 1 0
      main/main.cpp

+ 1 - 0
core/engine.cpp

@@ -38,6 +38,7 @@
 
 void Engine::set_iterations_per_second(int p_ips) {
 
+	ERR_FAIL_COND(p_ips <= 0);
 	ips = p_ips;
 }
 int Engine::get_iterations_per_second() const {

+ 1 - 0
main/main.cpp

@@ -1020,6 +1020,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
 	}
 
 	Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/physics_fps", 60));
+	ProjectSettings::get_singleton()->set_custom_property_info("physics/common/physics_fps", PropertyInfo(Variant::INT, "physics/common/physics_fps", PROPERTY_HINT_RANGE, "1,120,1,or_greater"));
 	Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5));
 	Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/settings/fps/force_fps", 0));
 	ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps", PropertyInfo(Variant::INT, "debug/settings/fps/force_fps", PROPERTY_HINT_RANGE, "0,120,1,or_greater"));