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Merge pull request #107729 from Chaosus/vs_fix_missing_transform_preview

Add missing input transform to visual shader preview
Thaddeus Crews 3 months ago
parent
commit
2f39f4746d
1 changed files with 6 additions and 0 deletions
  1. 6 0
      scene/resources/visual_shader.cpp

+ 6 - 0
scene/resources/visual_shader.cpp

@@ -3658,6 +3658,9 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
 				case PORT_TYPE_SCALAR_INT: {
 					code = "	" + p_output_vars[0] + " = 0;\n";
 				} break;
+				case PORT_TYPE_SCALAR_UINT: {
+					code = "	" + p_output_vars[0] + " = 0u;\n";
+				} break;
 				case PORT_TYPE_VECTOR_2D: {
 					code = "	" + p_output_vars[0] + " = vec2(0.0);\n";
 				} break;
@@ -3670,6 +3673,9 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
 				case PORT_TYPE_BOOLEAN: {
 					code = "	" + p_output_vars[0] + " = false;\n";
 				} break;
+				case PORT_TYPE_TRANSFORM: {
+					code = "	" + p_output_vars[0] + " = mat4(1.0);\n";
+				} break;
 				default:
 					break;
 			}